/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/msg.h" #include "glk/alan3/memory.h" #include "glk/alan3/inter.h" #include "glk/alan3/exe.h" #include "glk/alan3/lists.h" namespace Glk { namespace Alan3 { /* PUBLIC DATA */ MessageEntry *msgs; /* Message table pointer */ /*======================================================================*/ void printMessage(MsgKind msg) { /* IN - message number */ Context ctx; interpret(ctx, msgs[msg].stms); } static void (*errorHandler)(MsgKind msg) = NULL; /*======================================================================*/ void setErrorHandler(void (*handler)(MsgKind msg)) { /* IN - The error message number */ // N.B. The error handler must not return because the standard handler does not... errorHandler = handler; } /*======================================================================*/ void error(CONTEXT, MsgKind msgno) { /* IN - The error message number */ if (errorHandler != NULL) errorHandler(msgno); else { /* Print an error message and longjmp to main loop. */ if (msgno != NO_MSG) printMessage(msgno); LONG_JUMP_LABEL("returnError"); } } /*======================================================================*/ void abortPlayerCommand(CONTEXT) { error(context, NO_MSG); } /*======================================================================*/ void printMessageWithInstanceParameter(MsgKind message, int instanceId) { ParameterArray parameters = newParameterArray(); addParameterForInstance(parameters, instanceId); printMessageWithParameters(message, parameters); freeParameterArray(parameters); } /*======================================================================*/ void printMessageUsing2InstanceParameters(MsgKind message, int instance1, int instance2) { ParameterArray parameters = newParameterArray(); addParameterForInstance(parameters, instance1); addParameterForInstance(parameters, instance2); printMessageWithParameters(message, parameters); freeParameterArray(parameters); } /*======================================================================*/ void printMessageWithParameters(MsgKind msg, Parameter *messageParameters) { Parameter *savedParameters = newParameterArray(); Context ctx; copyParameterArray(savedParameters, globalParameters); copyParameterArray(globalParameters, messageParameters); interpret(ctx, msgs[msg].stms); copyParameterArray(globalParameters, savedParameters); freeParameterArray(savedParameters); } } // End of namespace Alan3 } // End of namespace Glk