/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/types.h" #include "glk/alan3/rules.h" #include "glk/alan3/lists.h" #include "glk/alan3/inter.h" #include "glk/alan3/debug.h" #include "glk/alan3/current.h" #include "glk/alan3/options.h" #include "glk/alan3/compatibility.h" #ifdef HAVE_GLK #include "glk/alan3/glkio.h" #endif namespace Glk { namespace Alan3 { /* PUBLIC DATA: */ RuleEntry *rules; /* Rule table pointer */ bool anyRuleRun; /* PRIVATE TYPES: */ typedef struct RulesAdmin { bool lastEval; bool alreadyRun; } RulesAdmin; /* PRIVATE DATA: */ static int ruleCount; static RulesAdmin *rulesAdmin; /* Table for administration of the rules */ /*----------------------------------------------------------------------*/ static void clearRulesAdmin(int numRules) { int r; for (r = 0; r < numRules; r++) { rulesAdmin[r].lastEval = FALSE; rulesAdmin[r].alreadyRun = FALSE; } } /*----------------------------------------------------------------------*/ static void initRulesAdmin(int numRules) { int r; rulesAdmin = (RulesAdmin *)allocate(numRules * sizeof(RulesAdmin) + sizeof(EOD)); for (r = 0; r < numRules; r++) ; setEndOfArray(&rulesAdmin[r]); } /*======================================================================*/ void initRules(Aaddr ruleTableAddress) { rules = (RuleEntry *) pointerTo(ruleTableAddress); if (ruleCount == 0) { /* Not initiated */ for (ruleCount = 0; !isEndOfArray(&rules[ruleCount]); ruleCount++) ; initRulesAdmin(ruleCount); } clearRulesAdmin(ruleCount); } /*----------------------------------------------------------------------*/ static void traceRuleStart(CONTEXT, int rule, const char *what) { printf("\n") if (!traceInstructionOption) printf("\n"); } else { CALL2(traceRuleStart, rule, "Evaluating to ") } } } /*----------------------------------------------------------------------*/ static void traceRuleResult(int rule, bool result) { if (traceSectionOption) { if (detailedTraceOn()) printf("\n" : ": false>\n"); else printf(result ? "true" : "false"); } } /*----------------------------------------------------------------------*/ static void traceRuleExecution(CONTEXT, int rule) { if (traceSectionOption) { if (!traceInstructionOption && !traceSourceOption) printf(", Executing:>\n"); else { CALL2(traceRuleStart, rule, "Executing:>") if (!traceInstructionOption) printf("\n"); } } } /*----------------------------------------------------------------------*/ static void evaluateRulesPreBeta2(CONTEXT) { bool change = TRUE; bool flag; int i; for (i = 1; !isEndOfArray(&rules[i - 1]); i++) rules[i - 1].alreadyRun = FALSE; while (change) { change = FALSE; for (i = 1; !isEndOfArray(&rules[i - 1]); i++) if (!rules[i - 1].alreadyRun) { CALL1(traceRuleEvaluation, i) FUNC1(evaluate, flag, rules[i - 1].exp) if (flag) { change = TRUE; rules[i - 1].alreadyRun = TRUE; CALL1(traceRuleExecution, i) CALL1(interpret, rules[i - 1].stms) } else if (traceSectionOption && !traceInstructionOption) printf(":>\n"); } } } /*----------------------------------------------------------------------*/ /* This is how beta2 thought rules should be evaluated: */ static void evaluateRulesBeta2(CONTEXT) { bool change = TRUE; bool triggered; int i; for (i = 1; !isEndOfArray(&rules[i - 1]); i++) rules[i - 1].alreadyRun = FALSE; current.location = NOWHERE; current.actor = 0; while (change) { change = FALSE; for (i = 1; !isEndOfArray(&rules[i - 1]); i++) if (!rules[i - 1].alreadyRun) { CALL1(traceRuleEvaluation, i) FUNC1(evaluate, triggered, rules[i - 1].exp) if (triggered) { if (rulesAdmin[i - 1].lastEval == false) { change = TRUE; rules[i - 1].alreadyRun = TRUE; CALL1(traceRuleExecution, i) CALL1(interpret, rules[i - 1].stms) } rulesAdmin[i - 1].lastEval = triggered; } else { rulesAdmin[i - 1].lastEval = false; if (traceSectionOption && !traceInstructionOption) printf(":>\n"); } } } } /*======================================================================*/ void resetRules() { int i; for (i = 1; !isEndOfArray(&rules[i - 1]); i++) { rulesAdmin[i - 1].alreadyRun = FALSE; } } /*======================================================================*/ void evaluateRules(CONTEXT, RuleEntry ruleList[]) { bool change = TRUE; bool evaluated_value; int rule; current.location = NOWHERE; current.actor = 0; while (change) { change = FALSE; for (rule = 1; !isEndOfArray(&ruleList[rule - 1]); rule++) { CALL1(traceRuleEvaluation, rule) FUNC1(evaluate, evaluated_value, ruleList[rule - 1].exp) traceRuleResult(rule, evaluated_value); if (evaluated_value == true && rulesAdmin[rule - 1].lastEval == false && !rulesAdmin[rule - 1].alreadyRun) { change = TRUE; CALL1(traceRuleExecution, rule) CALL1(interpret, ruleList[rule - 1].stms) rulesAdmin[rule - 1].alreadyRun = TRUE; anyRuleRun = TRUE; } else { if (traceSectionOption && !(traceInstructionOption || traceSourceOption)) printf(":>\n"); } rulesAdmin[rule - 1].lastEval = evaluated_value; } } } /*=======================================================================*/ void resetAndEvaluateRules(CONTEXT, RuleEntry ruleList[], const byte *version) { if (isPreBeta2(version)) evaluateRulesPreBeta2(context); else if (isPreBeta3(version)) evaluateRulesBeta2(context); else { resetRules(); evaluateRules(context, ruleList); } } } // End of namespace Alan3 } // End of namespace Glk