/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/save.h" #include "glk/alan3/acode.h" #include "glk/alan3/current.h" #include "glk/alan3/event.h" #include "glk/alan3/instance.h" #include "glk/alan3/lists.h" #include "glk/alan3/memory.h" #include "glk/alan3/msg.h" #include "glk/alan3/options.h" #include "glk/alan3/score.h" #include "glk/alan3/types.h" namespace Glk { namespace Alan3 { static void saveGameInfo(Common::WriteStream *saveFile) { saveFile->writeUint32BE(MKTAG('A', 'S', 'A', 'V')); saveFile->write(header->version, 4); saveFile->writeUint32LE(header->uid); } static void verifySaveFile(CONTEXT, Common::SeekableReadStream *saveFile) { if (saveFile->readUint32BE() != MKTAG('A', 'S', 'A', 'V')) error(context, M_NOTASAVEFILE); } static void verifyCompilerVersion(CONTEXT, Common::SeekableReadStream *saveFile) { char savedVersion[4]; saveFile->read(&savedVersion, 4); if (!ignoreErrorOption && memcmp(savedVersion, header->version, 4)) error(context, M_SAVEVERS); } static void verifyGameId(CONTEXT, Common::SeekableReadStream *saveFile) { Aword savedUid = saveFile->readUint32LE(); if (!ignoreErrorOption && savedUid != header->uid) error(context, M_SAVEVERS); } void syncGame(Common::Serializer &s) { // Current values current.synchronize(s); // Attributes area for (Aint i = 0; i < header->attributesAreaSize / 3; ++i) attributes[i].synchronize(s); // Admin data for (uint i = 1; i <= header->instanceMax; i++) admin[i].synchronize(s); // Event queue s.syncAsSint32LE(eventQueueTop); for (int i = 0; i < eventQueueTop; ++i) eventQueue[i].synchronize(s); // Scores for (Aint i = 0; i < header->scoreCount; ++i) s.syncAsUint32LE(scores[i]); // Strings if (header->stringInitTable != 0) for (StringInitEntry *initEntry = (StringInitEntry *)pointerTo(header->stringInitTable); !isEndOfArray(initEntry); initEntry++) { if (s.isSaving()) { char *attr = (char *)getInstanceStringAttribute(initEntry->instanceCode, initEntry->attributeCode); Aint length = strlen(attr) + 1; s.syncAsUint32LE(length); s.syncBytes((byte *)attr, length); } else { Aint length = 0; s.syncAsUint32LE(length); char *string = (char *)allocate(length + 1); s.syncBytes((byte *)string, length); setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(string)); } } // Sets if (header->setInitTable != 0) { for (SetInitEntry *initEntry = (SetInitEntry *)pointerTo(header->setInitTable); !isEndOfArray(initEntry); initEntry++) { if (s.isSaving()) { Set *attr = (Set *)getInstanceSetAttribute(initEntry->instanceCode, initEntry->attributeCode); s.syncAsUint32LE(attr->size); for (int i = 0; i < attr->size; ++i) s.syncAsUint32LE(attr->members[i]); } else { Aword setSize = 0, member = 0; s.syncAsUint32BE(setSize); Set *set = newSet(setSize); for (uint i = 0; i < setSize; ++i) { s.syncAsUint32LE(member); addToSet(set, member); } setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(set)); } } } } void saveGame(Common::WriteStream *saveFile) { // Save tag, version of interpreter, and unique id of game saveGameInfo(saveFile); // Save game data Common::Serializer s(nullptr, saveFile); syncGame(s); } bool restoreGame(Common::SeekableReadStream *saveFile) { Context ctx; verifySaveFile(ctx, saveFile); if (ctx._break) return false; // Verify version of compiler/interpreter of saved game with us verifyCompilerVersion(ctx, saveFile); if (ctx._break) return false; // Verify unique id of game verifyGameId(ctx, saveFile); if (ctx._break) return false; // Restore game data Common::Serializer s(saveFile, nullptr); syncGame(s); return true; } } // End of namespace Alan3 } // End of namespace Glk