/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/set.h" #include "glk/alan3/lists.h" #include "glk/alan3/syserr.h" #include "glk/alan3/memory.h" #include "glk/alan3/instance.h" namespace Glk { namespace Alan3 { #define EXTENT 5 /*======================================================================*/ Set *newSet(int allocation) { Set *theSet = NEW(Set); if (allocation) { theSet->members = (Aword *)allocate(allocation * sizeof(theSet->members[0])); theSet->size = 0; theSet->allocated = allocation; } return theSet; } /*======================================================================*/ void initSets(SetInitEntry *initTable) { SetInitEntry *init; int i; for (init = initTable; !isEndOfArray(init); init++) { Set *set = newSet(init->size); Aword *member = (Aword *)pointerTo(init->setAddress); for (i = 0; i < init->size; i++, member++) addToSet(set, *member); setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(set)); } } /*======================================================================*/ int setSize(Set *theSet) { return theSet->size; } /*======================================================================*/ void clearSet(Set *theSet) { theSet->size = 0; } /*======================================================================*/ Set *copySet(Set *theSet) { Set *nset = newSet(theSet->size); int i; for (i = 1; i <= theSet->size; i++) addToSet(nset, getSetMember(theSet, i)); return nset; } /*======================================================================*/ Aword getSetMember(Set *theSet, Aint theMember) { if (theMember > theSet->size || theMember < 1) apperr("Accessing nonexisting member in a set"); return theSet->members[theMember - 1]; } /*======================================================================*/ bool inSet(Set *theSet, Aword member) { int i; for (i = 1; i <= theSet->size; i++) if (getSetMember(theSet, i) == member) return TRUE; return FALSE; } /*=======================================================================*/ Set *setUnion(Set *set1, Set *set2) { Set *theUnion = newSet(set1->size + set2->size); int i; for (i = 0; i < set1->size; i++) addToSet(theUnion, set1->members[i]); for (i = 0; i < set2->size; i++) addToSet(theUnion, set2->members[i]); return theUnion; } /*=======================================================================*/ void addToSet(Set *theSet, Aword newMember) { if (inSet(theSet, newMember)) return; if (theSet->size == theSet->allocated) { theSet->allocated += EXTENT; theSet->members = (Aword *)realloc(theSet->members, theSet->allocated * sizeof(theSet->members[0])); } theSet->members[theSet->size] = newMember; theSet->size++; } /*=======================================================================*/ void removeFromSet(Set *theSet, Aword member) { int i, j; if (!inSet(theSet, member)) return; for (i = 0; i < theSet->size; i++) { if ((Aword)theSet->members[i] == member) { for (j = i; j < theSet->size - 1; j++) theSet->members[j] = theSet->members[j + 1]; theSet->size--; break; } } } /*=======================================================================*/ bool equalSets(Set *set1, Set *set2) { int i; if (set1->size != set2->size) return FALSE; for (i = 0; i < set1->size; i++) { if (!inSet(set2, set1->members[i])) return FALSE; } return TRUE; } /*======================================================================*/ void freeSet(Set *theSet) { if (theSet != NULL) { if (theSet->members != NULL) deallocate(theSet->members); deallocate(theSet); } } } // End of namespace Alan3 } // End of namespace Glk