/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN3_STACK #define GLK_ALAN3_STACK /* Header file for stack handler in Alan interpreter */ #include "glk/alan3/acode.h" namespace Glk { namespace Alan3 { struct StackStructure { Aword *stack; // Array that can take Awords int stackSize; int stackp; int framePointer; }; typedef StackStructure *Stack; /* FUNCTIONS: */ /* NB: The stack uses Aptr size elements since we need to be able to store pointers to allocated memory */ extern Stack createStack(int size); extern void deleteStack(Stack stack); extern void dumpStack(Stack theStack); extern Aptr pop(Stack stack); extern void push(Stack stack, Aptr item); extern Aptr top(Stack theStack); extern int stackDepth(Stack theStack); extern void newFrame(Stack theStack, Aint noOfLocals); extern void setLocal(Stack theStack, Aint blocksBelow, Aint variableNumber, Aptr value); extern Aptr getLocal(Stack theStack, Aint level, Aint variable); extern void endFrame(Stack theStack); } // End of namespace Alan3 } // End of namespace Glk #endif