/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/utils.h" #include "glk/alan3/alan_version.h" #include "glk/alan3/glkio.h" #include "glk/alan3/options.h" #include "glk/alan3/memory.h" #include "glk/alan3/output.h" #include "glk/alan3/exe.h" #include "glk/alan3/state.h" #include "glk/alan3/lists.h" #include "glk/alan3/fnmatch.h" namespace Glk { namespace Alan3 { /*====================================================================== terminate() Terminate the execution of the adventure, e.g. close windows, return buffers... */ void terminate(CONTEXT, int code) { newline(); terminateStateStack(); stopTranscript(); if (memory) { deallocate(memory); memory = nullptr; } g_io->glk_exit(); LONG_JUMP } /*======================================================================*/ void printVersion(int buildNumber) { printf("Arun - Adventure Language Interpreter version %s", alan.version.string); if (buildNumber != 0) printf("-%d", buildNumber); printf(" (%s %s)", alan.date, alan.time); } /*======================================================================*/ void usage(const char *programName) { #if (BUILD+0) != 0 printVersion(BUILD); #else printVersion(0); #endif printf("\n\nUsage:\n\n"); printf(" %s [] \n\n", programName); printf("where the possible optional switches are:\n"); g_io->glk_set_style(style_Preformatted); printf(" -v verbose mode\n"); printf(" -l log transcript to a file\n"); printf(" -c log player commands to a file\n"); printf(" -n no Status Line\n"); printf(" -d enter debug mode\n"); printf(" -t[] trace game execution, higher gives more trace\n"); printf(" -i ignore version and checksum errors\n"); printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n"); g_io->glk_set_style(style_Normal); } #ifndef FNM_CASEFOLD #define FNM_CASEFOLD 0 #endif /*======================================================================*/ bool match(const char *pattern, char *input) { return fnmatch(pattern, input, FNM_CASEFOLD) == 0; } } // End of namespace Alan3 } // End of namespace Glk