/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/word.h" #include "glk/alan3/types.h" #include "glk/alan3/memory.h" #include "glk/alan3/syserr.h" #include "glk/alan3/lists.h" namespace Glk { namespace Alan3 { /* PUBLIC DATA */ /* List of parsed words, index into dictionary */ Word *playerWords = NULL; int currentWordIndex; /* An index into the list of playerWords */ int firstWord, lastWord; /* Index for the first and last words for this command */ /* Some variable for dynamically allocating the playerWords, which will happen in scan() */ static int playerWordsLength = 0; #define PLAYER_WORDS_EXTENT 20 /* What did the user say? */ int verbWord; /* The word he used as a verb, dictionary index */ int verbWordCode; /* The code for that verb */ /* PRIVATE TYPES & DATA */ /*+++++++++++++++++++++++++++++++++++++++++++++++++++*/ void ensureSpaceForPlayerWords(int size) { int newLength = playerWordsLength + PLAYER_WORDS_EXTENT; if (playerWordsLength < size + 1) { playerWords = (Word *)realloc(playerWords, newLength * sizeof(Word)); if (playerWords == NULL) syserr("Out of memory in 'ensureSpaceForPlayerWords()'"); playerWordsLength = newLength; } } /*======================================================================*/ char *playerWordsAsCommandString(void) { char *commandString; int size = playerWords[lastWord].end - playerWords[firstWord].start; commandString = (char *)allocate(size + 1); strncpy(commandString, playerWords[firstWord].start, size); commandString[size] = '\0'; return commandString; } /*======================================================================*/ void clearWordList(Word list[]) { implementationOfSetEndOfArray((Aword *)list); } } // End of namespace Alan3 } // End of namespace Glk