/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN3_WORD #define GLK_ALAN3_WORD namespace Glk { namespace Alan3 { typedef struct WordEntry { int code; /* The dictionary index for that word */ char *start; /* Where does it start */ char *end; /* .. and end */ } Word; /* DATA */ extern Word *playerWords; /* List of Parsed Word */ extern int currentWordIndex; /* and an index into it */ extern int firstWord; extern int lastWord; extern int verbWord; extern int verbWordCode; /* FUNCTIONS */ extern void ensureSpaceForPlayerWords(int count); extern char *playerWordsAsCommandString(void); extern void clearWordList(Word *list); } // End of namespace Alan3 } // End of namespace Glk #endif