/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/archetype/array.h" namespace Glk { namespace Archetype { void new_xarray(XArrayType &the_xarray) { the_xarray.clear(); } void dispose_xarray(XArrayType &the_xarray) { the_xarray.clear(); } void append_to_xarray(XArrayType &the_xarray, void *element) { the_xarray.push_back(element); } bool access_xarray(XArrayType &the_xarray, int index, void *&result, AccessType direction) { if (index < 1 || index > (int)the_xarray.size()) return false; switch (direction) { case PEEK_ACCESS: result = the_xarray[index - 1]; break; case POKE_ACCESS: the_xarray[index - 1] = result; break; } return true; } bool index_xarray(XArrayType &the_xarray, int index, void *&result) { return access_xarray(the_xarray, index, result, PEEK_ACCESS); } void shrink_xarray(XArrayType &the_xarray) { if (!the_xarray.empty()) the_xarray.resize(the_xarray.size() - 1); } } // End of namespace Archetype } // End of namespace Glk