/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ARCHETYPE_ERROR #define ARCHETYPE_ERROR /* Writes out all kinds of compile-time errors.Does not perform a halt; * expects the program itself to "unravel" the process */ #include "glk/archetype/misc.h" namespace Glk { namespace Archetype { extern void hit_eof(progfile &f, AclType expecting, int specific); extern void expected(progfile &f, AclType expect_ttype, int expect_specific); extern void expect_general(progfile &f, const String &general_desc); extern void error_message(progfile &f, const String &message); /** * Used when a particular token is insisted upon by the syntax, usually * for readability.It will be an error for the token not to exist. */ extern bool insist_on(progfile &f, AclType some_type, int some_number); } // End of namespace Archetype } // End of namespace Glk #endif