/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ARCHETYPE_LINKED_LIST #define ARCHETYPE_LINKED_LIST #include "common/list.h" namespace Glk { namespace Archetype { struct NodeType { void *data; int key; NodeType *next; NodeType() : data(nullptr), key(0), next(nullptr) {} }; typedef NodeType *NodePtr; typedef NodePtr ListType; /** * Allocates a header node and points it to itself */ extern void new_list(ListType &the_list); /** * Throws away all the memory that makes up an entire list structure. Is a "shallow dispose"; * i.e. only disposes of the structure, not the data. */ extern void dispose_list(ListType &the_list); /** * Iterates through the given list */ extern bool iterate_list(ListType &the_list, NodePtr &index); /** * Appends a new item to the list */ extern void append_to_list(ListType &the_list, NodePtr the_node); /** * Permits a linked list to be indexed like an array in O(N) time. */ extern NodePtr index_list(ListType &the_list, int number); /** * Ordered insert; average time O(N/2). Inserts in descending order */ extern void insert_item(ListType &the_list, NodePtr the_item); /** * Given a list and a key, finds the first item in the list corresponding to that key. * Expects that the elements have been sorted in descending order */ extern NodePtr find_item(ListType &the_list, int the_key); } // End of namespace Archetype } // End of namespace Glk #endif