/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ARCHETYPE_SYS_OBJECT #define ARCHETYPE_SYS_OBJECT #include "glk/archetype/string.h" #include "glk/archetype/interpreter.h" namespace Glk { namespace Archetype { extern void sys_object_init(); /** * Is the receiver of all "system calls" and the only object that receives * messages in the form of strings rather than message constants. * * Notes: Uses a global variable called sys_state to keep track of its state * between calls. */ extern void send_to_system(int transport, String &strmsg, ResultType &result, ContextType &context); } // End of namespace Archetype } // End of namespace Glk #endif