/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ARCHETYPE_TOKEN #define ARCHETYPE_TOKEN #include "glk/archetype/misc.h" #include "common/str.h" namespace Glk { namespace Archetype { /* extern bool isLiteralType(char c); extern bool isLetter(char c); extern bool isDigit(char c); extern bool isStartChar(char c); extern bool isIdChar(char c); extern bool isLongOper(char c); extern bool isOperChar(char c); */ /** * State machine which passes out the next token from the file f_in. * * A token is a constant (including parse words and literal text), * a reserved word, or an operator (including the curly braces). * @param f The input file * @returns True if there is a token available, false if the file is empty */ extern bool get_token(progfile &f); /** * Given a token type andtoken number, writes out the proper string (without terminating the line). * @param the_type the token type * @param the_number the token number */ extern void write_token(AclType the_type, int the_number); } // End of namespace Archetype } // End of namespace Glk #endif