/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ARCHETYPE_WRAP #define ARCHETYPE_WRAP #include "glk/archetype/misc.h" namespace Glk { namespace Archetype { extern int Rows; /** * When we want to wrap a number */ extern void wrapint(int i, bool terminate); /** * Given a string, writes it out to screen, making sure that if it exceeds the screen columns, * it is broken at natural word boundaries (i.e. white space) */ extern void wrapout(const String &s, bool terminate); /** * Used for printing run-time errors. It will print the error message on * a line by itself and pick up the next line at the exact same cursor position. */ extern void wraperr(const String &s); /** * Hides the extra stack space necessary for performing a readln() so that * it won't affect eval_expr */ extern StringPtr ReadLine(bool full_line); /** * Used for directly resetting the cursor position by means other than * physically wrapping it around */ extern void cursor_reset(); } // End of namespace Archetype } // End of namespace Glk #endif