/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/glk.h" #include "glk/detection.h" #include "glk/quetzal.h" #include "glk/advsys/detection.h" #include "glk/advsys/advsys.h" #include "glk/alan2/detection.h" #include "glk/alan2/alan2.h" #include "glk/frotz/detection.h" #include "glk/frotz/frotz.h" #include "glk/glulxe/detection.h" #include "glk/glulxe/glulxe.h" #include "glk/hugo/detection.h" #include "glk/hugo/hugo.h" #include "glk/magnetic/detection.h" #include "glk/magnetic/magnetic.h" #include "glk/scott/detection.h" #include "glk/scott/scott.h" #include "glk/tads/detection.h" #include "glk/tads/tads2/tads2.h" #include "glk/tads/tads3/tads3.h" #include "base/plugins.h" #include "common/md5.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #include "common/config-manager.h" #include "common/file.h" bool GlkMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool Glk::GlkEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } templateEngine *create(OSystem *syst, Glk::GlkGameDescription &gameDesc) { Glk::GameDescriptor gd = META::findGame(gameDesc._gameId.c_str()); if (gd._description) { gameDesc._options = gd._options; return new ENG(syst, gameDesc); } else { return nullptr; } } Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) const { Glk::GameDescriptor td = Glk::GameDescriptor::empty(); assert(engine); // Populate the game description Glk::GlkGameDescription gameDesc; gameDesc._gameId = ConfMan.get("gameid"); gameDesc._filename = ConfMan.get("filename"); gameDesc._language = Common::UNK_LANG; gameDesc._platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) gameDesc._language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) gameDesc._platform = Common::parsePlatform(ConfMan.get("platform")); // If the game description has no filename, the engine has been launched directly from // the command line. Do a scan for supported games for that Id in the game folder if (gameDesc._filename.empty()) { gameDesc._filename = findFileByGameId(gameDesc._gameId); if (gameDesc._filename.empty()) return Common::kNoGameDataFoundError; } // Get the MD5 Common::File f; if (!f.open(Common::FSNode(ConfMan.get("path")).getChild(gameDesc._filename))) return Common::kNoGameDataFoundError; gameDesc._md5 = Common::computeStreamMD5AsString(f, 5000); f.close(); // Create the correct engine *engine = nullptr; if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((*engine = create(syst, gameDesc)) != nullptr) {} #ifndef RELEASE_BUILD else if ((*engine = create(syst, gameDesc)) != nullptr) {} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) { if (td._options & Glk::TADS::OPTION_TADS3) *engine = new Glk::TADS::TADS3::TADS3(syst, gameDesc); else *engine = new Glk::TADS::TADS2::TADS2(syst, gameDesc); } #endif else { return Common::kNoGameDataFoundError; } return Common::kNoError; } Common::String GlkMetaEngine::findFileByGameId(const Common::String &gameId) const { // Get the list of files in the folder and return detection against them Common::FSNode folder = Common::FSNode(ConfMan.get("path")); Common::FSList fslist; folder.getChildren(fslist, Common::FSNode::kListFilesOnly); // Iterate over the files for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) { // Run a detection on each file in the folder individually Common::FSList singleList; singleList.push_back(*i); DetectedGames games = detectGames(singleList); // If a detection was found with the correct game Id, we have a winner if (!games.empty() && games.front().gameId == gameId) return (*i).getName(); } // No match found return Common::String(); } PlainGameList GlkMetaEngine::getSupportedGames() const { PlainGameList list; Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list); Glk::Alan2::Alan2MetaEngine::getSupportedGames(list); Glk::Frotz::FrotzMetaEngine::getSupportedGames(list); Glk::Glulxe::GlulxeMetaEngine::getSupportedGames(list); Glk::Hugo::HugoMetaEngine::getSupportedGames(list); Glk::Scott::ScottMetaEngine::getSupportedGames(list); #ifndef RELEASE_BUILD Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list); Glk::TADS::TADSMetaEngine::getSupportedGames(list); #endif return list; } PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const { Glk::GameDescriptor gd = Glk::AdvSys::AdvSysMetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::Alan2::Alan2MetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::Frotz::FrotzMetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::Glulxe::GlulxeMetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::Hugo::HugoMetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::Scott::ScottMetaEngine::findGame(gameId); if (gd._description) return gd; #ifndef RELEASE_BUILD gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId); if (gd._description) return gd; gd = Glk::TADS::TADSMetaEngine::findGame(gameId); if (gd._description) return gd; #endif return PlainGameDescriptor(); } DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const { // This is as good a place as any to detect multiple sub-engines using the same Ids detectClashes(); DetectedGames detectedGames; Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames); Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames); Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames); Glk::Glulxe::GlulxeMetaEngine::detectGames(fslist, detectedGames); Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames); Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); #ifndef RELEASE_BUILD Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames); Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames); #endif return detectedGames; } void GlkMetaEngine::detectClashes() const { Common::StringMap map; Glk::AdvSys::AdvSysMetaEngine::detectClashes(map); Glk::Alan2::Alan2MetaEngine::detectClashes(map); Glk::Frotz::FrotzMetaEngine::detectClashes(map); Glk::Glulxe::GlulxeMetaEngine::detectClashes(map); Glk::Hugo::HugoMetaEngine::detectClashes(map); Glk::Scott::ScottMetaEngine::detectClashes(map); #ifndef RELEASE_BUILD Glk::Magnetic::MagneticMetaEngine::detectClashes(map); Glk::TADS::TADSMetaEngine::detectClashes(map); #endif } SaveStateList GlkMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { Common::String saveName; if (Glk::QuetzalReader::getSavegameDescription(in, saveName)) saveList.push_back(SaveStateDescriptor(slot, saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int GlkMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void GlkMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor GlkMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); SaveStateDescriptor ssd; bool result = false; if (in) { result = Glk::QuetzalReader::getSavegameMetaInfo(in, ssd); ssd.setSaveSlot(slot); delete in; } if (result) return ssd; return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(GLK) REGISTER_PLUGIN_DYNAMIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine); #else REGISTER_PLUGIN_STATIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine); #endif