/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_DETECTION_H #define GLK_DETECTION_H #include "engines/advancedDetector.h" #include "engines/game.h" #define MAX_SAVES 99 /** * ScummVM Meta Engine interface */ class GlkMetaEngine : public MetaEngine { private: Common::String findFileByGameId(const Common::String &gameId) const; public: GlkMetaEngine() : MetaEngine() {} virtual const char *getName() const { return "ScummGlk"; } virtual const char *getOriginalCopyright() const { return "Infocom games (C) Infocom\nScott Adams games (C) Scott Adams"; } virtual bool hasFeature(MetaEngineFeature f) const override; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const override; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; /** * Returns a list of games supported by this engine. */ virtual PlainGameList getSupportedGames() const override; /** * Runs the engine's game detector on the given list of files, and returns a * (possibly empty) list of games supported by the engine which it was able * to detect amongst the given files. */ virtual DetectedGames detectGames(const Common::FSList &fslist) const override; /** * Query the engine for a PlainGameDescriptor for the specified gameid, if any. */ virtual PlainGameDescriptor findGame(const char *gameId) const override; /** * Calls each sub-engine in turn to ensure no game Id accidentally shares the same Id */ void detectClashes() const; }; namespace Glk { /** * Holds the name of a recognised game */ struct GameDescriptor { const char *_gameId; const char *_description; uint _options; GameDescriptor(const char *gameId, const char *description, uint options) : _gameId(gameId), _description(description), _options(options) {} GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId), _description(gd.description), _options(0) {} static PlainGameDescriptor empty() { return GameDescriptor(nullptr, nullptr, 0); } operator PlainGameDescriptor() const { PlainGameDescriptor pd; pd.gameId = _gameId; pd.description = _description; return pd; } }; /** * Derived game descriptor class to simplifying setting up needed properties */ class GlkDetectedGame : public DetectedGame { public: GlkDetectedGame(const char *gameId, const char *gameDesc, const Common::String &filename); GlkDetectedGame(const char *gameId, const char *gameDesc, const Common::String &filename, Common::Language lang); GlkDetectedGame(const char *gameId, const char *gameDesc, const Common::String &filename, const Common::String &md5, size_t filesize); }; } // End of namespace Glk #endif