/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/frotz/detection.h" #include "glk/frotz/detection_tables.h" #include "glk/frotz/quetzal.h" #include "glk/blorb.h" #include "common/debug.h" #include "common/file.h" #include "common/md5.h" #include "common/translation.h" namespace Glk { namespace Frotz { void FrotzMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); for (const PlainGameDescriptor *pd = ZCODE_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); } GameDescriptor FrotzMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) { GameDescriptor gd(*pd); gd._options |= OPTION_INFOCOM; return gd; } } for (const PlainGameDescriptor *pd = ZCODE_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) return *pd; } return GameDescriptor::empty(); } bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8", ".zblorb", ".dat", ".zip", nullptr }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = false; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; // Open up the file and calculate the md5, and get the serial Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); char serial[9] = ""; bool emptyBlorb = false; if (!filename.hasSuffixIgnoreCase(".zblorb")) { gameFile.seek(18); strcpy(&serial[0], "\""); gameFile.read(&serial[1], 6); strcpy(&serial[7], "\""); } gameFile.close(); if (filename.hasSuffixIgnoreCase(".zblorb")) { Blorb b(*file, INTERPRETER_FROTZ); Common::SeekableReadStream *f = b.createReadStreamForMember("game"); emptyBlorb = f == nullptr; if (!emptyBlorb) { f->seek(18); strcpy(&serial[0], "\""); f->read(&serial[1], 6); strcpy(&serial[7], "\""); delete f; } } // Check for known games. Note that there has been some variation in exact filesizes // for Infocom games due to padding at the end of files. So we match on md5s for the // first 5Kb, and only worry about filesize for more recent Blorb based Zcode games const FrotzGameDescription *p = FROTZ_GAMES; while (p->_gameId && p->_md5 && (md5 != p->_md5 || (filesize != p->_filesize && filename.hasSuffix(".zblorb")))) ++p; DetectedGame gd; if (!p->_gameId) { // Generic .dat/.zip files don't get reported as matches unless they have a known md5 if (filename.hasSuffixIgnoreCase(".dat") || filename.hasSuffixIgnoreCase(".zip") || emptyBlorb) continue; if (gDebugLevel > 0) { // Print an entry suitable for putting into the detection_tables.h, using the // name of the parent folder the game is in as the presumed game Id Common::String folderName = file->getParent().getName(); if (folderName.hasSuffix("\\")) folderName.deleteLastChar(); Common::String fname = filename; const char *dot = strchr(fname.c_str(), '.'); if (dot) fname = Common::String(fname.c_str(), dot); debug("ENTRY0(\"%s\", %s, \"%s\", %u),", fname.c_str(), strlen(serial) ? serial : "nullptr", md5.c_str(), (uint)filesize); } const PlainGameDescriptor &desc = ZCODE_GAME_LIST[0]; gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); } else { GameDescriptor gameDesc = findGame(p->_gameId); gd = DetectedGame(p->_gameId, gameDesc._description, p->_language, Common::kPlatformUnknown, p->_extra); gd.setGUIOptions(p->_guiOptions); } gd.addExtraEntry("filename", filename); gameList.push_back(gd); } return !gameList.empty(); } void FrotzMetaEngine::detectClashes(Common::StringMap &map) { for (int idx = 0; idx < 2; ++idx) { for (const PlainGameDescriptor *pd = (idx == 0) ? INFOCOM_GAME_LIST : ZCODE_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } bool FrotzMetaEngine::readSavegameHeader(Common::SeekableReadStream *stream, Glk::SavegameHeader &header) { stream->seek(0); if (stream->readUint32BE() != ID_FORM) return false; stream->readUint32BE(); if (stream->readUint32BE() != ID_IFZS) return false; header._interpType = INTERPRETER_FROTZ; header._saveName = _("Unnamed savegame"); while (stream->pos() < stream->size()) { uint type = stream->readUint32BE(); size_t len = stream->readUint32BE(); if (type == ID_ANNO) { // Read savegame name from the annotation chunk char *buffer = new char[len + 1]; stream->read(buffer, len); buffer[len] = '\0'; header._saveName = Common::String(buffer); break; } else { if (len & 1) // Length must be even ++len; stream->skip(len); } } stream->seek(0); return true; } } // End of namespace Frotz } // End of namespace Glk