/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_FROTZ_DETECTION #define GLK_FROTZ_DETECTION #include "common/fs.h" #include "engines/game.h" #include "glk/streams.h" namespace Glk { namespace Frotz { class FrotzMetaEngine { public: /** * Get a list of supported games */ static void getSupportedGames(PlainGameList &games); /** * Returns a game description for the given game Id, if it's supported */ static PlainGameDescriptor findGame(const char *gameId); /** * Detect supported games */ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); /** * Check a passed stream for a Quetzal save, and if so, get header information */ static bool readSavegameHeader(Common::SeekableReadStream *stream, Glk::SavegameHeader &header); }; } // End of namespace Frotz } // End of namespace Glk #endif