/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_FROTZ_PICS_DECODER_H #define GLK_FROTZ_PICS_DECODER_H #include "common/stream.h" #include "common/array.h" namespace Glk { namespace Frotz { /** * Decodes an Infocom encoded picture into a raw pixel stream that the outer * Glk engine is capable of then loading into a picture object */ class PictureDecoder { private: byte *_tableVal; uint16 *_tableRef; public: /** * Constructor */ PictureDecoder(); /** * Destructor */ ~PictureDecoder(); /** * Decode method */ Common::SeekableReadStream *decode(Common::ReadStream &src, uint flags, const Common::Array &palette, uint display, size_t width, size_t height); }; } // End of namespace Frotz } // End of namespace Glk #endif