/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/frotz/processor.h" namespace Glk { namespace Frotz { #define INPUT_BUFFER_SIZE 200 bool Processor::read_yes_or_no(const char *s) { zchar key; print_string(s); print_string("? (y/n) >"); key = stream_read_key(0, 0, false); if (key == 'y' || key == 'Y') { print_string("y\n"); return true; } else { print_string("n\n"); return false; } } void Processor::read_string(int max, zchar *buffer) { zchar key; buffer[0] = 0; do { key = stream_read_input(max, buffer, 0, 0, false, false); } while (key != ZC_RETURN); } bool Processor::is_terminator(zchar key) { if (key == ZC_TIME_OUT) return true; if (key == ZC_RETURN) return true; if (key >= ZC_HKEY_MIN && key <= ZC_HKEY_MAX) return true; if (h_terminating_keys != 0) { if (key >= ZC_ARROW_MIN && key <= ZC_MENU_CLICK) { zword addr = h_terminating_keys; zbyte c; do { LOW_BYTE(addr, c); if (c == 255 || key == translate_from_zscii(c)) return true; addr++; } while (c != 0); } } return false; } void Processor::z_make_menu() { // This opcode was only used for the Macintosh version of Journey. // It controls menus with numbers greater than 2 (menus 0, 1 and 2 // are system menus). branch(false); } int Processor::read_number() { zchar buffer[6]; int value = 0; int i; read_string(5, buffer); for (i = 0; buffer[i] != 0; i++) if (buffer[i] >= '0' && buffer[i] <= '9') value = 10 * value + buffer[i] - '0'; return value; } void Processor::z_read() { zchar buffer[INPUT_BUFFER_SIZE]; zword addr; zchar key; zbyte max, size; zbyte c; int i; // Supply default arguments if (zargc < 3) zargs[2] = 0; // Get maximum input size addr = zargs[0]; LOW_BYTE(addr, max); if (h_version <= V4) max--; if (max >= INPUT_BUFFER_SIZE) max = INPUT_BUFFER_SIZE - 1; // Get initial input size if (h_version >= V5) { addr++; LOW_BYTE(addr, size); } else { size = 0; } // Copy initial input to local buffer for (i = 0; i < size; i++) { addr++; LOW_BYTE(addr, c); buffer[i] = translate_from_zscii(c); } buffer[i] = 0; // Draw status line for V1 to V3 games if (h_version <= V3) z_show_status(); // Read input from current input stream key = stream_read_input( max, buffer, // buffer and size zargs[2], // timeout value zargs[3], // timeout routine false, // enable hot keys h_version == V6 // no script in V6 ); if (key == ZC_BAD) return; // Perform save_undo for V1 to V4 games if (h_version <= V4) save_undo(); // Copy local buffer back to dynamic memory for (i = 0; buffer[i] != 0; i++) { if (key == ZC_RETURN) { buffer[i] = unicode_tolower (buffer[i]); } storeb((zword)(zargs[0] + ((h_version <= V4) ? 1 : 2) + i), translate_to_zscii(buffer[i])); } // Add null character (V1-V4) or write input length into 2nd byte if (h_version <= V4) storeb((zword)(zargs[0] + 1 + i), 0); else storeb((zword)(zargs[0] + 1), i); // Tokenise line if a token buffer is present if (key == ZC_RETURN && zargs[1] != 0) tokenise_line (zargs[0], zargs[1], 0, false); // Store key if (h_version >= V5) store(translate_to_zscii(key)); } void Processor::z_read_char() { zchar key; // Supply default arguments if (zargc < 2) zargs[1] = 0; // Read input from the current input stream key = stream_read_key( zargs[1], // timeout value zargs[2], // timeout routine false // enable hot keys ); if (key == ZC_BAD) return; // Store key store(translate_to_zscii(key)); } void Processor::z_read_mouse() { zword btn; // Read the mouse position, the last menu click and which buttons are down btn = os_read_mouse(); hx_mouse_y = mouse_y; hx_mouse_x = mouse_x; storew((zword)(zargs[0] + 0), hx_mouse_y); storew((zword)(zargs[0] + 2), hx_mouse_x); storew((zword)(zargs[0] + 4), btn); // mouse button bits storew((zword)(zargs[0] + 6), menu_selected); // menu selection } } // End of namespace Frotz } // End of namespace Glk