/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/frotz/processor.h" #include "common/ustr.h" namespace Glk { namespace Frotz { zchar Processor::ZSCII_TO_LATIN1[] = { 0x0e4, 0x0f6, 0x0fc, 0x0c4, 0x0d6, 0x0dc, 0x0df, 0x0bb, 0x0ab, 0x0eb, 0x0ef, 0x0ff, 0x0cb, 0x0cf, 0x0e1, 0x0e9, 0x0ed, 0x0f3, 0x0fa, 0x0fd, 0x0c1, 0x0c9, 0x0cd, 0x0d3, 0x0da, 0x0dd, 0x0e0, 0x0e8, 0x0ec, 0x0f2, 0x0f9, 0x0c0, 0x0c8, 0x0cc, 0x0d2, 0x0d9, 0x0e2, 0x0ea, 0x0ee, 0x0f4, 0x0fb, 0x0c2, 0x0ca, 0x0ce, 0x0d4, 0x0db, 0x0e5, 0x0c5, 0x0f8, 0x0d8, 0x0e3, 0x0f1, 0x0f5, 0x0c3, 0x0d1, 0x0d5, 0x0e6, 0x0c6, 0x0e7, 0x0c7, 0x0fe, 0x0f0, 0x0de, 0x0d0, 0x0a3, 0x153, 0x152, 0x0a1, 0x0bf }; zchar Processor::translate_from_zscii(zbyte c) { if (c == 0xfc) return ZC_MENU_CLICK; if (c == 0xfd) return ZC_DOUBLE_CLICK; if (c == 0xfe) return ZC_SINGLE_CLICK; if (c >= 0x9b && _storyId != BEYOND_ZORK) { if (hx_unicode_table != 0) { // game has its own Unicode table zbyte N; LOW_BYTE(hx_unicode_table, N); if (c - 0x9b < N) { zword addr = hx_unicode_table + 1 + 2 * (c - 0x9b); zword unicode; LOW_WORD(addr, unicode); if (unicode < 0x20) return '?'; return unicode; } else { return '?'; } } else { // game uses standard set if (c <= 0xdf) { return ZSCII_TO_LATIN1[c - 0x9b]; } else { return '?'; } } } return (zchar)c; } zbyte Processor::unicode_to_zscii(zchar c) { int i; if (c >= ZC_LATIN1_MIN) { if (hx_unicode_table != 0) { // game has its own Unicode table zbyte N; LOW_BYTE(hx_unicode_table, N); for (i = 0x9b; i < 0x9b + N; i++) { zword addr = hx_unicode_table + 1 + 2 * (i - 0x9b); zword unicode; LOW_WORD(addr, unicode); if (c == unicode) return (zbyte)i; } return 0; } else { // game uses standard set for (i = 0x9b; i <= 0xdf; i++) if (c == ZSCII_TO_LATIN1[i - 0x9b]) return (zbyte)i; return 0; } } return (zbyte)c; } zbyte Processor::translate_to_zscii(zchar c) { if (c == ZC_SINGLE_CLICK) return 0xfe; if (c == ZC_DOUBLE_CLICK) return 0xfd; if (c == ZC_MENU_CLICK) return 0xfc; if (c == 0) return 0; c = unicode_to_zscii(c); if (c == 0) c = '?'; return (zbyte)c; } zchar Processor::alphabet(int set, int index) { if (h_version > V1 && set == 2 && index == 1) // always newline return '\r'; if (h_alphabet != 0) { // game uses its own alphabet zbyte c; zword addr = h_alphabet + 26 * set + index; LOW_BYTE(addr, c); return translate_from_zscii(c); } else { // game uses default alphabet if (set == 0) return 'a' + index; else if (set == 1) return 'A' + index; else if (h_version == V1) return " 0123456789.,!?_#'\"/\\<-:()"[index]; else return " ^0123456789.,!?_#'\"/\\-:()"[index]; } } void Processor::find_resolution() { zword dct = h_dictionary; zword entry_count; zbyte sep_count; zbyte entry_len; LOW_BYTE(dct, sep_count); dct += 1 + sep_count; // skip word separators LOW_BYTE(dct, entry_len); dct += 1; // skip entry length LOW_WORD(dct, entry_count); dct += 2; // get number of entries if (h_version < V9) { _resolution = (h_version <= V3) ? 2 : 3; } else { zword addr = dct; zword code; if (entry_count == 0) runtimeError(ERR_DICT_LEN); // check the first word in the dictionary do { LOW_WORD(addr, code); addr += 2; } while (!(code & 0x8000) && (addr - dct < entry_len + 1)); _resolution = (addr - dct) / 2; } if (2 * _resolution > entry_len) { runtimeError(ERR_DICT_LEN); } _decoded = (zchar *)malloc(sizeof(zchar) * (3 * _resolution) + 1); _encoded = (zchar *)malloc(sizeof(zchar) * _resolution); } void Processor::load_string(zword addr, zword length) { int i = 0; if (_resolution == 0) find_resolution(); while (i < 3 * _resolution) { if (i < length) { zbyte c; LOW_BYTE(addr, c); addr++; _decoded[i++] = translate_from_zscii(c); } else { _decoded[i++] = 0; } } } void Processor::encode_text(int padding) { static const zchar again[] = { 'a', 'g', 'a', 'i', 'n', 0, 0, 0, 0 }; static const zchar examine[] = { 'e', 'x', 'a', 'm', 'i', 'n', 'e', 0, 0 }; static const zchar wait[] = { 'w', 'a', 'i', 't', 0, 0, 0, 0, 0 }; zbyte *zchars; const zchar *ptr; zchar c; int i = 0; if (_resolution == 0) find_resolution(); zchars = new byte[3 * (_resolution + 1)]; ptr = _decoded; // Expand abbreviations that some old Infocom games lack if (_expand_abbreviations && (h_version <= V8)) { if (padding == 0x05 && _decoded[1] == 0) { switch (_decoded[0]) { case 'g': ptr = again; break; case 'x': ptr = examine; break; case 'z': ptr = wait; break; default: break; } } } // Translate string to a sequence of Z-characters while (i < 3 * _resolution) { if ((c = *ptr++) != 0) { int index, set; zbyte c2; if (c == ' ') { zchars[i++] = 0; continue; } // Search character in the alphabet for (set = 0; set < 3; set++) for (index = 0; index < 26; index++) if (c == alphabet (set, index)) goto letter_found; // Character not found, store its ZSCII value c2 = translate_to_zscii(c); zchars[i++] = 5; zchars[i++] = 6; zchars[i++] = c2 >> 5; zchars[i++] = c2 & 0x1f; continue; letter_found: // Character found, store its index if (set != 0) zchars[i++] = ((h_version <= V2) ? 1 : 3) + set; zchars[i++] = index + 6; } else { zchars[i++] = padding; } } // Three Z-characters make a 16bit word for (i = 0; i < _resolution; i++) _encoded[i] = (zchars[3 * i + 0] << 10) | (zchars[3 * i + 1] << 5) | (zchars[3 * i + 2]); _encoded[_resolution - 1] |= 0x8000; delete[] zchars; } #define outchar(c) if (st == VOCABULARY) *ptr++=c; else print_char(c) void Processor::decode_text(enum string_type st, zword addr) { zchar *ptr = nullptr; long byte_addr = 0; zchar c2; zword code; zbyte c, prev_c = 0; int shift_state = 0; int shift_lock = 0; int status = 0; if (_resolution == 0) find_resolution(); // Calculate the byte address if necessary if (st == ABBREVIATION) byte_addr = (long)addr << 1; else if (st == HIGH_STRING) { if (h_version <= V3) byte_addr = (long)addr << 1; else if (h_version <= V5) byte_addr = (long)addr << 2; else if (h_version <= V7) byte_addr = ((long)addr << 2) + ((long)h_strings_offset << 3); else if (h_version <= V8) byte_addr = (long)addr << 3; else { // h_version == V9 long indirect = (long)addr << 2; HIGH_LONG(indirect, byte_addr); } if ((uint)byte_addr >= story_size) runtimeError(ERR_ILL_PRINT_ADDR); } // Loop until a 16bit word has the highest bit set if (st == VOCABULARY) ptr = _decoded; do { int i; // Fetch the next 16bit word if (st == LOW_STRING || st == VOCABULARY) { LOW_WORD(addr, code); addr += 2; } else if (st == HIGH_STRING || st == ABBREVIATION) { HIGH_WORD(byte_addr, code); byte_addr += 2; } else { CODE_WORD(code); } // Read its three Z-characters for (i = 10; i >= 0; i -= 5) { zword abbr_addr; zword ptr_addr; zchar zc; c = (code >> i) & 0x1f; switch (status) { case 0: // normal operation if (shift_state == 2 && c == 6) status = 2; else if (h_version == V1 && c == 1) new_line(); else if (h_version >= V2 && shift_state == 2 && c == 7) new_line(); else if (c >= 6) outchar(alphabet(shift_state, c - 6)); else if (c == 0) outchar(' '); else if (h_version >= V2 && c == 1) status = 1; else if (h_version >= V3 && c <= 3) status = 1; else { shift_state = (shift_lock + (c & 1) + 1) % 3; if (h_version <= V2 && c >= 4) shift_lock = shift_state; break; } shift_state = shift_lock; break; case 1: // abbreviation ptr_addr = h_abbreviations + 64 * (prev_c - 1) + 2 * c; LOW_WORD(ptr_addr, abbr_addr); decode_text(ABBREVIATION, abbr_addr); status = 0; break; case 2: // ZSCII character - first part status = 3; break; case 3: // ZSCII character - second part zc = (prev_c << 5) | c; if (zc > 767) { // Unicode escape while (zc-- > 767) { if (st == LOW_STRING || st == VOCABULARY) { LOW_WORD(addr, c2); addr += 2; } else if (st == HIGH_STRING || st == ABBREVIATION) { HIGH_WORD(byte_addr, c2); byte_addr += 2; } else CODE_WORD(c2); outchar(c2 ^ 0xFFFF); } } else { c2 = translate_from_zscii(zc); outchar(c2); } status = 0; break; default: break; } prev_c = c; } } while (!(code & 0x8000)); if (st == VOCABULARY) *ptr = 0; } #undef outchar void Processor::print_num(zword value) { int i; // Print sign if ((short)value < 0) { print_char('-'); value = -(short)value; } // Print absolute value for (i = 10000; i != 0; i /= 10) if (value >= i || i == 1) print_char('0' + (value / i) % 10); } void Processor::print_object(zword object) { zword addr = object_name(object); zword code = 0x94a5; zbyte length; LOW_BYTE(addr, length); addr++; if (length != 0) LOW_WORD(addr, code); if (code == 0x94a5) { // _encoded text 0x94a5 == empty string print_string("object#"); // supply a generic name print_num(object); // for anonymous objects } else { decode_text(LOW_STRING, addr); } } zword Processor::lookup_text(int padding, zword dct) { zword entry_addr; zword entry_count; zword entry; zword addr; zbyte entry_len; zbyte sep_count; int entry_number; int lower, upper; int i; bool sorted; if (_resolution == 0) find_resolution(); encode_text(padding); LOW_BYTE(dct, sep_count); // skip word separators dct += 1 + sep_count; LOW_BYTE(dct, entry_len); // get length of entries dct += 1; LOW_WORD(dct, entry_count); // get number of entries dct += 2; if ((short)entry_count < 0) { // bad luck, entries aren't sorted entry_count = -(short)entry_count; sorted = false; } else { sorted = true; // entries are sorted } lower = 0; upper = entry_count - 1; while (lower <= upper) { if (sorted) // binary search entry_number = (lower + upper) / 2; else // linear search entry_number = lower; entry_addr = dct + entry_number * entry_len; // Compare word to dictionary entry addr = entry_addr; for (i = 0; i < _resolution; i++) { LOW_WORD(addr, entry); if (_encoded[i] != entry) goto continuing; addr += 2; } return entry_addr; // exact match found, return now continuing: if (sorted) { // binary search if (_encoded[i] > entry) lower = entry_number + 1; else upper = entry_number - 1; } else { // linear search lower++; } } // No exact match has been found if (padding == 0x05) return 0; entry_number = (padding == 0x00) ? lower : upper; if (entry_number == -1 || entry_number == entry_count) return 0; return dct + entry_number * entry_len; } void Processor::handleAbbreviations() { // Construct a unicode string containing the word int wordSize = 0; while (wordSize < (_resolution * 3) && _decoded[wordSize]) ++wordSize; Common::U32String word(_decoded, _decoded + wordSize); // Check for standard abbreviations if (word == "g") word == "again"; else if (word == "o") word = "oops"; else if (word == "x") word = "examine"; else if (word == "z") word = "wait"; else return; // Found abbreviation, so copy it's long form into buffer Common::copy(word.c_str(), word.c_str() + MIN((int)word.size() + 1, _resolution * 3), _decoded); } void Processor::tokenise_text(zword text, zword length, zword from, zword parse, zword dct, bool flag) { zword addr; zbyte token_max, token_count; LOW_BYTE(parse, token_max); parse++; LOW_BYTE(parse, token_count); if (token_count < token_max) { // sufficient space left for token? storeb(parse++, token_count + 1); load_string((zword)(text + from), length); if ((from == 1) && isInfocom() && h_version < 5) handleAbbreviations(); addr = lookup_text(0x05, dct); if (addr != 0 || !flag) { parse += 4 * token_count; storew((zword)(parse + 0), addr); storeb((zword)(parse + 2), length); storeb((zword)(parse + 3), from); } } } void Processor::tokenise_line(zword text, zword token, zword dct, bool flag) { zword addr1; zword addr2; zbyte length = 0; zbyte c; // Use standard dictionary if the given dictionary is zero if (dct == 0) dct = h_dictionary; // Remove all tokens before inserting new ones storeb((zword)(token + 1), 0); // Move the first pointer across the text buffer searching for the beginning // of a word. If this succeeds, store the position in a second pointer. // Move the first pointer searching for the end of the word. When it is found, // "tokenise" the word. Continue until the end of the buffer is reached. addr1 = text; addr2 = 0; if (h_version >= V5) { addr1++; LOW_BYTE(addr1, length); } do { zword sep_addr; zbyte sep_count; zbyte separator; // Fetch next ZSCII character addr1++; if (h_version >= V5 && addr1 == text + 2 + length) c = 0; else LOW_BYTE(addr1, c); // Check for separator sep_addr = dct; LOW_BYTE(sep_addr, sep_count); sep_addr++; do { LOW_BYTE(sep_addr, separator); sep_addr++; } while (c != separator && --sep_count != 0); // This could be the start or the end of a word if (sep_count == 0 && c != ' ' && c != 0) { if (addr2 == 0) addr2 = addr1; } else if (addr2 != 0) { tokenise_text(text, (zword)(addr1 - addr2), (zword)(addr2 - text), token, dct, flag); addr2 = 0; } // Translate separator (which is a word in its own right) if (sep_count != 0) tokenise_text(text, (zword)(1), (zword)(addr1 - text), token, dct, flag); } while (c != 0); } int Processor::completion(const zchar *buffer, zchar *result) { zword minaddr; zword maxaddr; zchar *ptr; zchar c; int len; int i; *result = 0; if (_resolution == 0) find_resolution(); // Copy last word to "_decoded" string len = 0; while ((c = *buffer++) != 0) if (c != ' ') { if (len < 3 * _resolution) _decoded[len++] = c; } else { len = 0; } _decoded[len] = 0; // Search the dictionary for first and last possible extensions minaddr = lookup_text(0x00, h_dictionary); maxaddr = lookup_text(0x1f, h_dictionary); if (minaddr == 0 || maxaddr == 0 || minaddr > maxaddr) return 2; // Copy first extension to "result" string decode_text(VOCABULARY, minaddr); ptr = result; for (i = len; (c = _decoded[i]) != 0; i++) *ptr++ = c; *ptr = 0; // Merge second extension with "result" string decode_text(VOCABULARY, maxaddr); for (i = len, ptr = result; (c = _decoded[i]) != 0; i++, ptr++) { if (*ptr != c) break; } *ptr = 0; // Search was ambiguous or successful return (minaddr == maxaddr) ? 0 : 1; } zchar Processor::unicode_tolower(zchar c) { static const byte tolower_basic_latin[0x100] = { 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F, 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F, 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F, 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F, 0x40,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F, 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x5B,0x5C,0x5D,0x5E,0x5F, 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F, 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F, 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F, 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F, 0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF, 0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF, 0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF, 0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xD7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xDF, 0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF, 0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF }; static const byte tolower_latin_extended_a[0x80] = { 0x01,0x01,0x03,0x03,0x05,0x05,0x07,0x07,0x09,0x09,0x0B,0x0B,0x0D,0x0D,0x0F,0x0F, 0x11,0x11,0x13,0x13,0x15,0x15,0x17,0x17,0x19,0x19,0x1B,0x1B,0x1D,0x1D,0x1F,0x1F, 0x21,0x21,0x23,0x23,0x25,0x25,0x27,0x27,0x29,0x29,0x2B,0x2B,0x2D,0x2D,0x2F,0x2F, 0x00,0x31,0x33,0x33,0x35,0x35,0x37,0x37,0x38,0x3A,0x3A,0x3C,0x3C,0x3E,0x3E,0x40, 0x40,0x42,0x42,0x44,0x44,0x46,0x46,0x48,0x48,0x49,0x4B,0x4B,0x4D,0x4D,0x4F,0x4F, 0x51,0x51,0x53,0x53,0x55,0x55,0x57,0x57,0x59,0x59,0x5B,0x5B,0x5D,0x5D,0x5F,0x5F, 0x61,0x61,0x63,0x63,0x65,0x65,0x67,0x67,0x69,0x69,0x6B,0x6B,0x6D,0x6D,0x6F,0x6F, 0x71,0x71,0x73,0x73,0x75,0x75,0x77,0x77,0x00,0x7A,0x7A,0x7C,0x7C,0x7E,0x7E,0x7F }; static const byte tolower_greek[0x50] = { 0x80,0x81,0x82,0x83,0x84,0x85,0xAC,0x87,0xAD,0xAE,0xAF,0x8B,0xCC,0x8D,0xCD,0xCE, 0x90,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF, 0xC0,0xC1,0xA2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xAC,0xAD,0xAE,0xAF, 0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF, 0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF }; static const byte tolower_cyrillic[0x60] = { 0x00,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F, 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F, 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F, 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F, 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F, 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F }; if (c < 0x0100) c = tolower_basic_latin[c]; else if (c == 0x0130) c = 0x0069; // Capital I with dot -> lower case i else if (c == 0x0178) c = 0x00FF; // Capital Y diaeresis -> lower case y diaeresis else if (c < 0x0180) c = tolower_latin_extended_a[c - 0x100] + 0x100; else if (c >= 0x380 && c < 0x3D0) c = tolower_greek[c - 0x380] + 0x300; else if (c >= 0x400 && c < 0x460) c = tolower_cyrillic[c - 0x400] + 0x400; return c; } void Processor::z_check_unicode() { zword c = zargs[0]; zword result = 0; if (c <= 0x1f) { if ((c == 0x08) || (c == 0x0d) || (c == 0x1b)) result = 2; } else if (c <= 0x7e) { result = 3; } else { // we support unicode result = 1; } store(result); } void Processor::z_encode_text() { int i; load_string((zword)(zargs[0] + zargs[2]), zargs[1]); encode_text(0x05); for (i = 0; i < _resolution; i++) storew((zword)(zargs[3] + 2 * i), _encoded[i]); } void Processor::z_new_line() { new_line(); } void Processor::z_print() { decode_text(EMBEDDED_STRING, 0); } void Processor::z_print_addr() { decode_text(LOW_STRING, zargs[0]); } void Processor::z_print_char() { print_char (translate_from_zscii(zargs[0])); } void Processor::z_print_form() { zword count; zword addr = zargs[0]; bool first = true; for (;;) { LOW_WORD(addr, count); addr += 2; if (count == 0) break; if (!first) new_line(); while (count--) { zbyte c; LOW_BYTE(addr, c); addr++; print_char(translate_from_zscii(c)); } first = false; } } void Processor::z_print_num() { print_num (zargs[0]); } void Processor::z_print_obj() { print_object(zargs[0]); } void Processor::z_print_paddr() { decode_text(HIGH_STRING, zargs[0]); } void Processor::z_print_ret() { decode_text(EMBEDDED_STRING, 0); new_line(); ret(1); } void Processor::z_print_unicode() { if (zargs[0] < 0x20) print_char('?'); else print_char(zargs[0]); } void Processor::z_tokenise() { // Supply default arguments if (zargc < 3) zargs[2] = 0; if (zargc < 4) zargs[3] = 0; // Call tokenise_line to do the real work tokenise_line(zargs[0], zargs[1], zargs[2], zargs[3] != 0); } } // End of namespace Frotz } // End of namespace Glk