/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/frotz/screen.h" #include "glk/conf.h" #include "common/file.h" #include "graphics/fonts/ttf.h" #include "image/bmp.h" namespace Glk { namespace Frotz { FrotzScreen::FrotzScreen() : Glk::Screen() { g_conf->_tStyles[style_User1].font = CUSTOM; g_conf->_gStyles[style_User1].font = CUSTOM; g_conf->_tStyles[style_User2].font = CUSTOM2; } void FrotzScreen::loadFonts(Common::Archive *archive) { Screen::loadFonts(archive); // Add character graphics font Image::BitmapDecoder decoder; Common::File f; if (!f.open("infocom_graphics.bmp", *archive)) error("Could not load font"); Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight()); decoder.loadStream(f); _fonts.push_back(new Frotz::BitmapFont(*decoder.getSurface(), fontSize)); f.close(); // Add Runic font. It provides cleaner versions of the runic characters in the // character graphics font if (!f.open("NotoSansRunic-Regular.ttf", *archive)) error("Could not load font"); _fonts.push_back(Graphics::loadTTFFont(f, g_conf->_propSize, Graphics::kTTFSizeModeCharacter)); f.close(); } /*--------------------------------------------------------------------------*/ BitmapFont::BitmapFont(const Graphics::Surface &src, const Common::Point &size, uint srcWidth, uint srcHeight, unsigned char startingChar) : _startingChar(startingChar), _size(size) { assert(src.format.bytesPerPixel == 1); assert((src.w % srcWidth) == 0); assert((src.h % srcHeight) == 0); // Set up a characters array _chars.resize((src.w / srcWidth) * (src.h / srcHeight)); // Iterate through loading characters Common::Rect r(srcWidth, srcHeight); int charsPerRow = src.w / srcWidth; for (uint idx = 0; idx < _chars.size(); ++idx) { r.moveTo((idx % charsPerRow) * srcWidth, (idx / charsPerRow) * srcHeight); _chars[idx].create(size.x, size.y, src.format); _chars[idx].transBlitFrom(src, r, Common::Rect(0, 0, size.x, size.y)); } } void BitmapFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { const Graphics::ManagedSurface &c = _chars[chr - _startingChar]; for (int yCtr = 0; yCtr < c.h; ++yCtr) { const byte *srcP = (const byte *)c.getBasePtr(0, yCtr); for (int xCtr = 0; xCtr < c.w; ++xCtr, ++srcP) { if (!*srcP) dst->hLine(x + xCtr, y + yCtr, x + xCtr, color); } } } } // End of namespace Scott } // End of namespace Glk