/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_FROTZ_FONTS #define GLK_FROTZ_FONTS #include "glk/screen.h" namespace Glk { namespace Frotz { /** * Derived screen class that adds in the Infocom character graphics font */ class FrotzScreen : public Glk::Screen { private: /** * Handles loading fonts for V6 games */ void loadVersion6Fonts(Common::Archive *archive); /** * Handles loading the character graphics and runic fonts */ void loadExtraFonts(Common::Archive *archive); protected: /** * Load the fonts */ virtual void loadFonts(Common::Archive *archive) override; public: /** * Constructor */ FrotzScreen(); }; } // End of namespace Frotz } // End of namespace Glk #endif