/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_FROTZ_WINDOWS #define GLK_FROTZ_WINDOWS #include "glk/windows.h" #include "glk/frotz/frotz_types.h" namespace Glk { namespace Frotz { #include "glk/windows.h" #include "glk/utils.h" enum WindowProperty { Y_POS = 0, X_POS = 1, Y_SIZE = 2, X_SIZE = 3, Y_CURSOR = 4, X_CURSOR = 5, LEFT_MARGIN = 6, RIGHT_MARGIN = 7, NEWLINE_INTERRUPT = 8, INTERRUPT_COUNTDOWN = 9, TEXT_STYLE = 10, COLOUR_DATA = 11, FONT_NUMBER = 12, FONT_SIZE = 13, ATTRIBUTES = 14, LINE_COUNT = 15, TRUE_FG_COLOR = 16, TRUE_BG_COLOR = 17 }; class Windows; /** * Represents one of the virtual windows */ class Window { friend class Windows; /** * Stub class for accessing window properties via the square brackets operator */ class PropertyAccessor { private: Window *_owner; WindowProperty _prop; public: /** * Constructor */ PropertyAccessor(Window *owner, WindowProperty prop) : _owner(owner), _prop(prop) {} /** * Get */ operator zword() const { return _owner->getProperty(_prop); } /** * Set */ PropertyAccessor &operator=(zword val) { _owner->setProperty(_prop, val); return *this; } }; private: Windows *_windows; winid_t _win; zword _properties[TRUE_BG_COLOR + 1]; private: /** * Get a property value */ const zword &getProperty(WindowProperty propType); /** * Set a property value */ void setProperty(WindowProperty propType, zword value); /** * Called when trying to reposition or resize windows. Does special handling for the lower window */ void checkRepositionLower(); /** * Updates the local window properties based on an attached Glk window */ void update(); public: /** * Constructor */ Window(); /** * Assignment operator */ Window &operator=(winid_t win) { _win = win; return *this; } /** * Cast operator for getting a Glk window */ operator winid_t() const { assert(_win); return _win; } /** * Cast operator for testing if the window has a proper Glk window attached to it */ operator bool() const { return _win != nullptr; } /** * Property accessor */ PropertyAccessor operator[](WindowProperty propType) { return PropertyAccessor(this, propType); } /** * Set the window size */ void setSize(const Point &newSize); /** * Set the position of a window */ void setPosition(const Point &newPos); }; /** * Windows manager */ class Windows { private: Window _windows[8]; public: winid_t _background; Window &_lower; Window &_upper; public: /** * Constructor */ Windows(); /** * Returns the number of allowable windows */ size_t size() const; /** * Array access */ Window &operator[](uint idx); /** * Setup the screen */ void setup(bool isVersion6); }; } // End of namespace Frotz } // End of namespace Glk #endif