/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_GLK_TYPES_H #define GLK_GLK_TYPES_H #include "common/scummsys.h" #include "common/stream.h" namespace Glk { typedef uint32 glui32; typedef int32 glsi32; class Window; /** * These are the compile-time conditionals that reveal various Glk optional modules. */ #define GLK_MODULE_LINE_ECHO #define GLK_MODULE_LINE_TERMINATORS #define GLK_MODULE_UNICODE #define GLK_MODULE_UNICODE_NORM #define GLK_MODULE_IMAGE #define GLK_MODULE_SOUND #define GLK_MODULE_SOUND2 #define GLK_MODULE_HYPERLINKS #define GLK_MODULE_DATETIME #define GLK_MODULE_GARGLKTEXT typedef struct glk_schannel_struct *schanid_t; /** * Usurp C1 space for ligatures and smart typography glyphs */ enum Enc { ENC_LIG_FI = 128, ENC_LIG_FL = 129, ENC_LSQUO = 130, ENC_RSQUO = 131, ENC_LDQUO = 132, ENC_RDQUO = 133, ENC_NDASH = 134, ENC_MDASH = 135, ENC_FLOWBREAK = 136 }; /** * These are the Unicode versions */ enum UniChars { UNI_LIG_FI = 0xFB01, UNI_LIG_FL = 0xFB02, UNI_LSQUO = 0x2018, UNI_RSQUO = 0x2019, UNI_LDQUO = 0x201c, UNI_RDQUO = 0x201d, UNI_NDASH = 0x2013, UNI_MDASH = 0x2014 }; enum Gestalt { gestalt_Version = 0, gestalt_CharInput = 1, gestalt_LineInput = 2, gestalt_CharOutput = 3, gestalt_CharOutput_CannotPrint = 0, gestalt_CharOutput_ApproxPrint = 1, gestalt_CharOutput_ExactPrint = 2, gestalt_MouseInput = 4, gestalt_Timer = 5, gestalt_Graphics = 6, gestalt_DrawImage = 7, gestalt_Sound = 8, gestalt_SoundVolume = 9, gestalt_SoundNotify = 10, gestalt_Hyperlinks = 11, gestalt_HyperlinkInput = 12, gestalt_SoundMusic = 13, gestalt_GraphicsTransparency = 14, gestalt_Unicode = 15, gestalt_UnicodeNorm = 16, gestalt_LineInputEcho = 17, gestalt_LineTerminators = 18, gestalt_LineTerminatorKey = 19, gestalt_DateTime = 20, gestalt_Sound2 = 21, gestalt_GarglkText = 0x1100 }; enum Style { style_Normal = 0, style_Emphasized = 1, style_Preformatted = 2, style_Header = 3, style_Subheader = 4, style_Alert = 5, style_Note = 6, style_BlockQuote = 7, style_Input = 8, style_User1 = 9, style_User2 = 10, style_NUMSTYLES = 11 }; enum WinType { wintype_AllTypes = 0, wintype_Pair = 1, wintype_Blank = 2, wintype_TextBuffer = 3, wintype_TextGrid = 4, wintype_Graphics = 5 }; enum WinMethod { winmethod_Left = 0x00, winmethod_Right = 0x01, winmethod_Above = 0x02, winmethod_Below = 0x03, winmethod_DirMask = 0x0f, winmethod_Fixed = 0x10, winmethod_Proportional = 0x20, winmethod_DivisionMask = 0xf0, winmethod_Border = 0x000, winmethod_NoBorder = 0x100, winmethod_BorderMask = 0x100 }; enum StyleHint { stylehint_Indentation = 0, stylehint_ParaIndentation = 1, stylehint_Justification = 2, stylehint_Size = 3, stylehint_Weight = 4, stylehint_Oblique = 5, stylehint_Proportional = 6, stylehint_TextColor = 7, stylehint_BackColor = 8, stylehint_ReverseColor = 9, stylehint_NUMHINTS = 10, stylehint_just_LeftFlush = 0, stylehint_just_LeftRight = 1, stylehint_just_Centered = 2, stylehint_just_RightFlush = 3 }; /** * These constants define the classes of opaque objects. It's a bit ugly to put * them in this header file, since more classes may be added in the future. * But if you find yourself stuck with an obsolete version of this file, * adding new class definitions will be easy enough -- they will be numbered * sequentially, and the numeric constants can be found in the Glk specification. */ enum giDisp { gidisp_Class_Window = 0, gidisp_Class_Stream = 1, gidisp_Class_Fileref = 2, gidisp_Class_Schannel = 3 }; enum zcolor { zcolor_Transparent = (uint32) - 4, zcolor_Cursor = (uint32) - 3, zcolor_Current = (uint32) - 2, zcolor_Default = (uint32) - 1 }; #ifdef GLK_MODULE_IMAGE enum ImageAlign { imagealign_InlineUp = 1, imagealign_InlineDown = 2, imagealign_InlineCenter = 3, imagealign_MarginLeft = 4, imagealign_MarginRight = 5 }; #endif /* GLK_MODULE_IMAGE */ union gidispatch_rock_t { glui32 num; void *ptr; }; } // End of namespace Glk #endif