/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_GLULXE_DETECTION #define GLK_GLULXE_DETECTION #include "common/fs.h" #include "engines/game.h" namespace Glk { namespace Glulxe { /** * Glulxe game descriptior */ struct GlulxeDescriptor { const char *gameId; const char *description; operator PlainGameDescriptor() const { PlainGameDescriptor pd; pd.gameId = gameId; pd.description = description; return pd; } }; /** * Meta engine for Glulxe interpreter */ class GlulxeMetaEngine { public: /** * Get a list of supported games */ static void getSupportedGames(PlainGameList &games); /** * Returns a game description for the given game Id, if it's supported */ static GlulxeDescriptor findGame(const char *gameId); /** * Detect supported games */ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); }; } // End of namespace Glulxe } // End of namespace Glk #endif