/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/glulxe/glulxe.h" namespace Glk { namespace Glulxe { uint Glulxe::encode_float(gfloat32 val) { gfloat32 absval; uint sign; int expo; gfloat32 mant; uint fbits; if (signbit(val)) { sign = 0x80000000; absval = -val; } else { sign = 0x0; absval = val; } if (isinf(val)) { return sign | 0x7f800000; /* infinity */ } if (isnan(val)) { return sign | 0x7fc00000; } mant = frexpf(absval, &expo); /* Normalize mantissa to be in the range [1.0, 2.0) */ if (0.5 <= mant && mant < 1.0) { mant *= 2.0; expo--; } else if (mant == 0.0) { expo = 0; } else { return sign | 0x7f800000; /* infinity */ } if (expo >= 128) { return sign | 0x7f800000; /* infinity */ } else if (expo < -126) { /* Denormalized (very small) number */ mant = ldexpf(mant, 126 + expo); expo = 0; } else if (!(expo == 0 && mant == 0.0)) { expo += 127; mant -= 1.0; /* Get rid of leading 1 */ } mant *= 8388608.0; /* 2^23 */ fbits = (uint)(mant + 0.5); /* round mant to nearest int */ if (fbits >> 23) { /* The carry propagated out of a string of 23 1 bits. */ fbits = 0; expo++; if (expo >= 255) { return sign | 0x7f800000; /* infinity */ } } return (sign) | ((uint)(expo << 23)) | (fbits); } gfloat32 Glulxe::decode_float(uint val) { int sign; int expo; uint mant; gfloat32 res; /* First byte */ sign = ((val & 0x80000000) != 0); expo = (val >> 23) & 0xFF; mant = val & 0x7FFFFF; if (expo == 255) { if (mant == 0) { /* Infinity */ return (sign ? (-INFINITY) : (INFINITY)); } else { /* Not a number */ return (sign ? (-NAN) : (NAN)); } } res = (gfloat32)mant / 8388608.0; if (expo == 0) { expo = -126; } else { res += 1.0; expo -= 127; } res = ldexpf(res, expo); return (sign ? (-res) : (res)); } } // End of namespace Glulxe } // End of namespace Glk