/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/glulxe/glulxe.h" #include "common/config-manager.h" #include "common/translation.h" namespace Glk { namespace Glulxe { Glulxe *g_vm; Glulxe::Glulxe(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), vm_exited_cleanly(false), gamefile(nullptr), gamefile_start(0), gamefile_len(0), memmap(nullptr), stack(nullptr), ramstart(0), endgamefile(0), origendmem(0), stacksize(0), startfuncaddr(0), checksum(0), stackptr(0), frameptr(0), pc(0), prevpc(0), origstringtable(0), stringtable(0), valstackbase(0), localsbase(0), endmem(0), protectstart(0), protectend(0), stream_char_handler(nullptr), stream_unichar_handler(nullptr), // accel classes_table(0), indiv_prop_start(0), class_metaclass(0), object_metaclass(0), routine_metaclass(0), string_metaclass(0), self(0), num_attr_bytes(0), cpv__start(0), accelentries(nullptr), // heap heap_start(0), alloc_count(0), heap_head(nullptr), heap_tail(nullptr) { g_vm = this; } void Glulxe::runGame() { if (!is_gamefile_valid()) return; // TODO } Common::Error Glulxe::loadGameData(strid_t file) { // TODO return Common::kNoError; } Common::Error Glulxe::saveGameData(strid_t file, const Common::String &desc) { // TODO return Common::kNoError; } bool Glulxe::is_gamefile_valid() { if (_gameFile.size() < 8) { GUIErrorMessage(_("This is too short to be a valid Glulx file.")); return false; } if (_gameFile.readUint32BE() != MKTAG('G', 'l', 'u', 'l')) { GUIErrorMessage(_("This is not a valid Glulx file.")); return false; } // We support version 2.0 through 3.1.* uint version = _gameFile.readUint32BE(); if (version < 0x20000) { GUIErrorMessage(_("This Glulx file is too old a version to execute.")); return false; } if (version >= 0x30200) { GUIErrorMessage(_("This Glulx file is too new a version to execute.")); return false; } return true; } void Glulxe::fatal_error_handler(const char *str, const char *arg, bool useVal, int val) { Common::String msg = "Glulxe fatal error: "; if (arg || useVal) { msg += " ("; if (arg) msg += Common::String::format("%s", arg); if (arg && useVal) msg += " "; if (useVal) msg += Common::String::format("%x", val); msg += ")"; } error("%s", msg.c_str()); } void Glulxe::nonfatal_warning_handler(const char *str, const char *arg, bool useVal, int val) { Common::String msg = "Glulxe warning: "; if (arg || useVal) { msg += " ("; if (arg) msg += Common::String::format("%s", arg); if (arg && useVal) msg += " "; if (useVal) msg += Common::String::format("%x", val); msg += ")"; } warning("%s", msg.c_str()); } } // End of namespace Glulxe } // End of namespace Glk