/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/glulxe/glulxe.h" #include "common/config-manager.h" #include "common/translation.h" namespace Glk { namespace Glulxe { Glulxe::Glulxe(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), vm_exited_cleanly(false) { } void Glulxe::runGame(Common::SeekableReadStream *gameFile) { _gameFile = gameFile; if (!is_gamefile_valid()) return; // TODO } Common::Error Glulxe::loadGameData(strid_t file) { // TODO return Common::kNoError; } Common::Error Glulxe::saveGameData(strid_t file, const Common::String &desc) { // TODO return Common::kNoError; } bool Glulxe::is_gamefile_valid() { if (_gameFile->size() < 8) { GUIError(_("This is too short to be a valid Glulx file.")); return false; } if (_gameFile->readUint32BE() != MKTAG('G', 'l', 'u', 'l')) { GUIError(_("This is not a valid Glulx file.")); return false; } // We support version 2.0 through 3.1.* uint version = _gameFile->readUint32BE(); if (version < 0x20000) { GUIError(_("This Glulx file is too old a version to execute.")); return false; } if (version >= 0x30200) { GUIError(_("This Glulx file is too new a version to execute.")); return false; } return true; } } // End of namespace Glulxe } // End of namespace Glk