/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_HUGO_HUGO #define GLK_HUGO_HUGO #include "common/scummsys.h" #include "common/str.h" #include "glk/glk_api.h" #include "glk/hugo/htokens.h" #include "glk/hugo/hugo_defines.h" #include "glk/hugo/hugo_types.h" #include "glk/hugo/stringfn.h" namespace Glk { namespace Hugo { /** * Hugo game interpreter */ class Hugo : public GlkAPI, public HTokens, public StringFunctions { private: int _savegameSlot; winid_t mainwin, currentwin; winid_t secondwin, auxwin; bool runtime_warnings; int dbnest; /** * address_scale refers to the factor by which addresses are multiplied to * get the "real" address. In this way, a 16-bit integer can reference * 64K * 16 = 1024K of memory. */ int address_scale; // heexpr int eval[MAX_EVAL_ELEMENTS]; ///< expression components int evalcount; ///< # of expr. components int var[MAXLOCALS + MAXGLOBALS]; ///< variables int incdec; ///< value is being incremented/dec. char getaddress; ///< true when finding &routine char inexpr; ///< true when in expression char inobj; ///< true when in object compound int last_precedence; // hemedia schanid_t mchannel; schanid_t schannel; long resids[2][MAXRES]; int numres[2]; // hemisc char gamefile[255]; int game_version; int object_size; Common::SeekableReadStream *game; HUGO_FILE script; HUGO_FILE playback; HUGO_FILE record; HUGO_FILE io; char ioblock; char ioerror; char id[3]; char serial[9]; unsigned int codestart; unsigned int objtable; unsigned int eventtable; unsigned int proptable; unsigned int arraytable; unsigned int dicttable; unsigned int syntable; unsigned int initaddr; unsigned int mainaddr; unsigned int parseaddr; unsigned int parseerroraddr; unsigned int findobjectaddr; unsigned int endgameaddr; unsigned int speaktoaddr; unsigned int performaddr; int objects; int events; int dictcount; int syncount; char context_command[MAX_CONTEXT_COMMANDS][64]; int context_commands; unsigned char *mem; bool loaded_in_memory; unsigned int defseg; unsigned int gameseg; long codeptr; long codeend; char pbuffer[MAXBUFFER * 2 + 1]; int currentpos; int currentline; int full; signed char def_fcolor, def_bgcolor, def_slfcolor, def_slbgcolor; signed char fcolor, bgcolor, icolor, default_bgcolor; int currentfont; char capital; unsigned int textto; int SCREENWIDTH, SCREENHEIGHT; int physical_windowwidth, physical_windowheight, physical_windowtop, physical_windowleft, physical_windowbottom, physical_windowright; int inwindow; int charwidth, lineheight, FIXEDCHARWIDTH, FIXEDLINEHEIGHT; int current_text_x, current_text_y; bool skipping_more; int undostack[MAXUNDO][5]; int undoptr; int undoturn; char undoinvalid; char undorecord; bool in_valid_window; int glk_fcolor, glk_bgcolor; int mainwin_bgcolor; int glk_current_font; bool just_cleared_screen; int secondwin_bottom; // heobject int display_object; ///< i.e., non-existent (yet) char display_needs_repaint; ///< for display object int display_pointer_x, display_pointer_y; // heparse char buffer[MAXBUFFER + MAXWORDS]; char errbuf[MAXBUFFER + 1]; ///< last invalid input char line[1025]; ///< line buffer int words; ///< parsed word count char *word[MAXWORDS + 1]; ///< breakdown into words unsigned int wd[MAXWORDS + 1]; ///< " " dict. entries unsigned int parsed_number; ///< needed for numbers in input signed char remaining; ///< multiple commands in input char parseerr[MAXBUFFER + 1]; ///< for passing to RunPrint, etc. char parsestr[MAXBUFFER + 1]; ///< for passing quoted string char xverb; ///< flag; 0 = regular verb char starts_with_verb; ///< input line; 0 = no verb word unsigned int grammaraddr; ///< address in grammar char *obj_parselist; ///< objects with noun/adjective int domain, odomain; ///< of object(s) int objlist[MAXOBJLIST]; ///< for objects of verb char objcount; ///< of objlist char parse_allflag; ///< for "all" in MatchObject pobject_structure pobjlist[MAXPOBJECTS]; ///< for possible objects int pobjcount; ///< of pobjlist int pobj; ///< last remaining suspect int obj_match_state; ///< see MatchCommand() for details char objword_cache[MAXWORDS]; ///< for MatchWord() xobject, etc. char object_is_number; ///< number used in player command unsigned int objgrammar; ///< for 2nd pass int objstart; ///< " " " int objfinish; ///< " " " bool addflag; ///< true if adding to objlist[] int speaking; ///< if command is addressed to obj. char oops[MAXBUFFER + 1]; ///< illegal word int oopscount; ///< # of corrections in a row char parse_called_twice; char reparse_everything; char punc_string[64]; ///< punctuation string byte full_buffer; /** * to MatchObject() * Necessary for proper disambiguation when addressing a character; * i.e., when 'held' doesn't refer to held by the player, etc. */ char recursive_call; int parse_location; ///< usually var[location] // heres HUGO_FILE resource_file; int extra_param; char loaded_filename[MAX_RES_PATH]; char loaded_resname[MAX_RES_PATH]; char resource_type; // herun int passlocal[MAXLOCALS]; ///< locals passed to routine int arguments_passed; ///< when calling routine int ret; ///< return value and returning flag char retflag; bool during_player_input; char override_full; bool game_reset; ///< for restore, undo, etc. CODE_BLOCK code_block[MAXSTACKDEPTH]; int stack_depth; int tail_recursion; long tail_recursion_addr; // Used by RunWindow for setting current window dimensions: int last_window_top, last_window_bottom, last_window_left, last_window_right; int lowest_windowbottom, ///< in text lines physical_lowest_windowbottom; ///< in pixels or text lines bool just_left_window; // heset char game_title[MAX_GAME_TITLE]; char arrexpr; ///< true when assigning array char multiprop; ///< true in multiple prop. assign. int set_value; #if defined (DEBUGGER) char debug_line[MAX_DEBUG_LINE]; bool debug_eval; bool debug_eval_error; bool debugger_step_over; bool debugger_finish; bool debugger_run; bool debugger_interrupt; bool debugger_skip; bool runtime_error; uint currentroutine; bool complex_prop_breakpoint; bool trace_complex_prop_routine; char *objectname[MAX_OBJECT]; char *propertyname[MAX_PROPERTY]; CALL call[MAXCALLS]; int routines; int properties; WINDOW window[9]; int codeline[9][100]; char localname[9][100]; int current_locals; long this_codeptr; int debug_workspace; int attributes; int original_dictcount; int buffered_code_lines; bool debugger_has_stepped_back; bool debugger_step_back; int debugger_collapsing; int runaway_counter; int history_count; int active_screen; int step_nest; BREAKPOINT breakpoint[MAXBREAKPOINTS]; BREAKPOINT watch[MAXBREAKPOINTS]; int code_history[MAX_CODE_HISTORY]; int dbnest_history[MAX_CODE_HISTORY]; int history_last; #endif private: /** * \defgroup heexpr * @{ */ /** * The new-and-improved expression evaluator. Evaluates the current expression * (or sub-expression therein) beginning at eval[p]. */ int EvalExpr(int p); /** * Called by GetValue(); does the actual dirty work of returning a value from a * simple data type. */ int GetVal(); /** * Does any reckoning for more sophisticated constructions. */ int GetValue(); /** * Actually performs the increment given below by IsIncrement. */ int Increment(int a, char inctype); /** * If an increment/decrement is next up (i.e. ++, --, or +=, *=, etc.), * then sets incdec equal to the increment/decrement and repositions codeptr. * Returns the token number of the operation, if any. */ char IsIncrement(long addr); /** * Returns the precedence ranking of the operator represented by token[t]. * The lower the return value, the higher the rank in terms of processing order. */ int Precedence(int t); /** * Reads the current expression from the current code position into eval[], * using the following key: * * if eval[n] is 0, eval[n+1] is a value * if eval[n] is 1, eval[n+1] is a token * * is used in various routines to keep track of whether or not we're currently * reading an expression. If is 1, we're in an expression; if 2, we may have * to step back one code position if encountering a closing parentheses. */ void SetupExpr(); /** * Cuts off straggling components of eval[] after an expression or sub-expression * has been successfully evaluated. */ void TrimExpr(int ptr); /**@}*/ /** * \defgroup heglk * @{ */ /** * Does whatever has to be done to initially set up the display */ void hugo_init_screen(); /** * Does whatever has to be done to clean up the display pre-termination */ void hugo_cleanup_screen() { // No implementation } void hugo_closefiles() { // Glk closes all files on exit } int hugo_getkey() const { // Not needed here--single-character events are handled solely by hugo_waitforkey(), below return 0; } /** * Gets a line of input from the keyboard, storing it in . */ void hugo_getline(const char *prmpt); /** * Provided to be replaced by multitasking systems where cycling while waiting * for a keystroke may not be such a hot idea. */ int hugo_waitforkey(); /** * Returns true if a keypress is waiting to be retrieved. */ int hugo_iskeywaiting(); /** * Waits for 1/n seconds. Returns false if waiting is unsupported. */ int hugo_timewait(int n); /** * Clears everything on the screen, moving the cursor to the top-left corner of the screen */ void hugo_clearfullscreen(); /** * Clears the currently defined window, moving the cursor to the top-left corner of the window */ void hugo_clearwindow(); /** * This function does whatever is necessary to set the system up for a standard text display */ void hugo_settextmode(); void hugo_settextwindow(int left, int top, int right, int bottom); /** * Specially accommodated in GetProp() While the engine thinks that the linelength is 0x7fff, this tells things like the display object the actual length. (Defined as ACTUAL_LINELENGTH) */ int heglk_get_linelength(); /** * Similar to heglk_get_linelength(). (Defined as ACTUAL_SCREENHEIGHT) */ int heglk_get_screenheight(); void hugo_settextpos(int x, int y); /** * Essentially the same as printf() without formatting, since printf() generally doesn't take * into account color setting, font changes, windowing, etc. * * The newline character '\n' must be explicitly included at the end of a line in order to * produce a linefeed. The new cursor position is set to the end of this printed text. * Upon hitting the right edge of the screen, the printing position wraps to the start * of the next line. */ void hugo_print(const char *a); /** * Scroll the text window */ void hugo_scrollwindowup() { // No implementation. Glk takes care of it } /** * Set the font * @param f The argument is a mask containing any or none of: * BOLD_FONT, UNDERLINE_FONT, ITALIC_FONT, PROP_FONT. */ void hugo_font(int f); /** * Set the foreground (print) color */ void hugo_settextcolor(int c); /** * Set the background color */ void hugo_setbackcolor(int c); /** * Color-setting functions should always pass the color through hugo_color() * in order to properly set default fore/background colors */ int hugo_color(int c); /** * Get the width of a character * @remarks As given here, this function works only for non-proportional printing. * For proportional printing, hugo_charwidth() should return the width of the supplied * character in the current font and style. */ int hugo_charwidth(char a) const; /** * Return the width of a string */ int hugo_textwidth(const char *a) const; /** * Return the length of a string */ int hugo_strlen(const char *a) const; void hugo_setgametitle(const char *t); int hugo_hasvideo() const; int hugo_playvideo(HUGO_FILE infile, long reslength, char loop_flag, char background, int volume); void hugo_stopvideo(); /**@}*/ /** * \defgroup hemisc * @{ */ /** * The all-purpose printing routine that takes care of word-wrapping. */ void AP(const char *a); /** * Used whenever a routine is called, assumes the routine address and begins * with the arguments (if any). */ int CallRoutine(unsigned int addr); /** * Adds a command to the context command list. A zero value (i.e., an empty string) * resets the list. */ void ContextCommand(); /** * Dynamically creates a new dictionary entry. */ unsigned int Dict(); /** * Generates a fatal error */ void FatalError(int n); void FileIO(); void Flushpbuffer(); void GetCommand(); /** * From any address ; the segment must be defined prior to calling the function. */ char *GetString(long addr); /** * Get text block from position in the text bank. If the game was not fully loaded * in memory, i.e., if loaded_in_memory is not true, the block is read from disk. */ char *GetText(long textaddr); /** * From the dictionary table. */ char *GetWord(unsigned int w); void HandleTailRecursion(long addr); void InitGame(); void LoadGame(); /** * Must be called before running every new routine, i.e. before calling RunRoutine(). * Unfortunately, the current locals must be saved in a temp array prior to calling. * The argument n gives the number of arguments passed. */ void PassLocals(int n); inline unsigned char Peek(long a) { return MEM(defseg * 16L + a); } inline unsigned int PeekWord(long a) { return (unsigned char)MEM(defseg * 16L + a) + (unsigned char)MEM(defseg * 16L + a + 1) * 256; } inline void Poke(unsigned int a, unsigned char v) { SETMEM(defseg * 16L + a, v); } inline void PokeWord(unsigned int a, unsigned int v) { SETMEM(defseg * 16L + a, (char)(v % 256)); SETMEM(defseg * 16L + a + 1, (char)(v / 256)); } /** * Returns as a hex-number string in XXXXXX format. */ static const char *PrintHex(long a); /** * Print to client display taking into account cursor relocation, * font changes, color setting, and window scrolling. */ void Printout(char *a, int no_scrollback_linebreak); void PromptMore(); int RecordCommands(); /** * Formats: * * end of turn: (0, undoturn, 0, 0, 0) * move obj.: (MOVE_T, obj., parent, 0, 0) * property: (PROP_T, obj., prop., # or PROP_ROUTINE, val.) * attribute: (ATTR_T, obj., attr., 0 or 1, 0) * variable: (VAR_T, var., value, 0, 0) * array: (ARRAYDATA_T, array addr., element, val., 0) * dict: (DICT_T, entry length, 0, 0, 0) * word setting: (WORD_T, word number, new word, 0, 0) */ void SaveUndo(int a, int b, int c, int d, int e); /** * Properly sets up the code_block structure for the current stack depth depending * on if this is a called block (RUNROUTINE_BLOCK) or otherwise. */ void SetStackFrame(int depth, int type, long brk, long returnaddr); void SetupDisplay(); /** * The method is passed as the string and <*i> as the position in the string. * The character(s) at a[*i], a[*(i+1)], etc. are converted into a single Latin-1 * (i.e., greater than 127) character value. * * Assume that the AP() has already encountered a control character ('\'), * and that a[*i]... is one of: * * `a accent grave on following character (e.g., 'a') * 'a accent acute on following character (e.g., 'a') * ~n tilde on following (e.g., 'n' or 'N') * :a umlaut on following (e.g., 'a') * ^a circumflex on following (e.g., 'a') * ,c cedilla on following (e.g., 'c' or 'C') * < Spanish left quotation marks * > Spanish right quotation marks * ! upside-down exclamation mark * ? upside-down question mark * ae ae ligature * AE AE ligature * c cents symbol * L British pound * Y Japanese Yen * - em (long) dash * #nnn character value given by nnn * * Note that the return value is a single character--which will be either unchanged * or a Latin-1 character value. */ char SpecialChar(const char *a, int *i); int Undo(); /**@}*/ /** * \defgroup hemedia * @{ */ int loadres(HUGO_FILE infile, int reslen, int type); int hugo_hasgraphics(); int hugo_displaypicture(HUGO_FILE infile, long reslen); void initsound(); void initmusic(); int hugo_playmusic(HUGO_FILE infile, long reslen, char loop_flag); void hugo_musicvolume(int vol); void hugo_stopmusic(); int hugo_playsample(HUGO_FILE infile, long reslen, char loop_flag); void hugo_samplevolume(int vol); void hugo_stopsample(); /**@}*/ /** * \defgroup heobject - Object/property/attribute management functions * @{ */ int Child(int obj); int Children(int obj); int Elder(int obj); /** * Returns one of four sets of 32 attributes. */ unsigned long GetAttributes(int obj, int attribute_set); /** * Returns the value of '.

#' If is true, the self global * is not set to in order to facilitate ..

calls. */ int GetProp(int obj, int p, int n, char s); /** * Returns the value of the last object above in the tree before object 0. */ int GrandParent(int obj); void MoveObj(int obj, int p); const char *Name(int obj); int Parent(int obj); /** * Returns address of .

(with provided for additive properties-- * i.e. subsequent calls with the same and

. */ unsigned int PropAddr(int obj, int p, unsigned int offset); /** * Writes (puts) one of four sets of 32 attributes. */ void PutAttributes(int obj, unsigned long a, int attribute_set); /** * Set an attribute * c = 1 for set, 0 for clear */ void SetAttribute(int obj, int attr, int c); int Sibling(int obj); int TestAttribute(int obj, int attr, int nattr); int Youngest(int obj); /**@}*/ /** * \defgroup heparse * @{ */ void AddAllObjects(int loc); /** * Adds the object to objlist[], making all related adjustments. */ void AddObj(int obj); /** * Adds as a contender to the possible object list, noting that it was referred * to as either a noun or an adjective. */ void AddPossibleObject(int obj, char type, unsigned int w); /** * Move the address in the grammar table past the current token. */ void AdvanceGrammar(); /** * For when it's only necessary to know if word[wn] is an object word for any object, * not a particular object. Returns 1 for an object word or -1 for a non-object word. */ int AnyObjWord(int wn); /** * The non_grammar argument is true when called from a non-grammar function such as RunEvents(). */ int Available(int obj, char non_grammar); void CallLibraryParse(); /** * Takes into account the preset domain for checking an object's presence; * is 0, -1, or an object number.. */ int DomainObj(int obj); /** * Returns the dictionary address of . */ unsigned int FindWord(const char *a); /** * Checks to see if is in objlist[]. */ int InList(int obj); /** * Deletes word[a]. */ void KillWord(int a); /** * Here, briefly, is how MatchCommand() works: * * 1. Match the verb. * * 2. If no match, check to see if the line begins with an object (character) * and try to match it. * * 3. If found, try to match a syntax for that verb, including objects, dictionary words, * numbers, attributes, and routines. If any objects are specified, skip over them for now, * marking the start and finish. This is done mostly in MatchWord(). * * 4. Match the xobject, if there is one--via MatchObject(). * * 5. If all is well, return to match the objects that were previously skipped over, * loading them into objlist[]. Once again, this is done by MatchObject(). * * (The reason the objects are initially skipped is because it may be necessary to know * where to look for them--this may require knowing what the xobject is, if the syntax * is something like: * * "get" "from" ) * * The variable is the indicator of what stage object-matching is at: * * obj_match_state = 0 - haven't matched anything yet * * obj_match_state = 1 - xobject has been matched * * obj_match_state = 2 - matching object(s), loading objlist[] * * obj_match_state = 5 - matching first word/name, i.e., "Bob, " */ int MatchCommand(); /** * The argument is the word number we're starting matching on. * * NOTE: recusive_call is set to 0 if this is the first call. MatchObject() sets it to 1 * when calling itself when asking for clarification as to which object is meant. * * Return true on a recursive call to allow parsing to continue. */ bool MatchObject(int *wordnum); int MatchWord(int *wordnum); /** * Returns true if the specified object has the specified word as an adjective or noun * (as specified by type). */ int ObjWordType(int obj, unsigned int w, int type); /** * Returns if the word at dictionary address is an adjective of , * or if it is a noun. */ int ObjWord(int obj, unsigned int w); /** * Turns word[] into dictionary addresses stored in wd[]. Takes care of fingering illegal * (unknown) words and doing alterations such as compounds, removals, and synonyms. */ int Parse(); void ParseError(int e, int a); /** * Deletes wd[a]. */ void RemoveWord(int a); /** * Call FindObject(0, 0) to reset library's disambiguation mechanism. */ void ResetFindObject(); /** * Splits into the word[] array. Also does nifty things such as turning time * values such as hh:mm into a single number (representing minutes from midnight). */ void SeparateWords(); /** * Removes object from objlist[], making all related adjustments. */ void SubtractObj(int obj); /** * Removes as a possible contender for object disambiguation. */ void SubtractPossibleObject(int obj); /** * Called by MatchObject() to see if is available, and add it to or subtract * it from objlist[] accordingly. */ void TryObj(int obj); /** * Checks first of all to see if an object is available, then checks if it meets * all the qualifications demanded by the grammar syntax. */ int ValidObj(int obj); /**@}*/ /** * \defgroup heres * @{ */ void DisplayPicture(); void PlayMusic(); void PlaySample(); void PlayVideo(); /** * Assumes that filename/resname contain a resourcefile name and a resource name. * If resname is "", filename contains the path of the resource on disk. * Returns the length of the resource if if the named resource is found. * * If FindResource() returns non-zero, the file is hot, i.e., it is open and positioned * to the start of the resource. * * Note that resourcefiles are expected to be in (if not the current directory) "object" or "games", * and on-disk resources in (if not the given directory) "source" or "resource" (where these are the * environment variables "HUGO_...", not actual on-disk directories). */ long FindResource(char *filename, char *resname); /** * Processes resourcefile/filename (and resource, if applicable). * Returns 0 if a valid 0 parameter is passed as in "music 0" or "sound 0". */ int GetResourceParameters(char *filename, char *resname, int restype); /**@}*/ /** * \defgroup herun * @{ */ void RunDo(); void RunEvents(); void playGame(); void RunIf(char override); void RunInput(); /** * (All the debugger range-checking is important because invalid memory writes due * to invalid object location calculations are a good way to crash the system.) */ void RunMove(); void RunPrint(); int RunRestart(); int RestoreGameData(); int RunRestore(); /** * This is the main loop for running each line of code in sequence; * the main switch statement is based on the first token in each line. * * This routine is relatively complex, especially given the addition of debugger control. * Basically it is structured like this: * * 1. If this is the debugger build, see what debugger information has to be set up upon * calling this block of code * * 2. Get the next token, and as long as it isn't CLOSE_BRACE_T ('}')... * * 3. ...If this is the debugger build, see if there is a standing debugger_interrupt * to pass control back to the debugger, and perform all operations for stepping * tracing, breakpoints, etc. * * 4. ...See what token we're dealing with and execute accordingly * * 5. ...Loop back to (2) * * 6. If this is the debugger build, do whatever is necessary to tidy up after finishing * this block of code * * There's a bit of a trick involved since the original language design uses "{...}" * structures for both conditionals and blocks that necessitate another (i.e., nested) call * to RunRoutine(). The call_block structure array and stack_depth variable are the * navigation guides. */ void RunRoutine(long addr); int RunSave(); int RunScriptSet(); /** * As in 'x = string(, ""[, maxlen]'. */ int RunString(); int RunSystem(); void SaveWindowData(SAVED_WINDOW_DATA *spw); void RestoreWindowData(SAVED_WINDOW_DATA *spw); void RunWindow(); /**@}*/ /** * \defgroup heglk * @{ */ /** * If gotvalue is passed as -1, then no value has already been as the (potential) object, etc. * comprising the first part of the object.property, for example, to be set. */ void RunSet(int gotvalue); unsigned int GetAnonymousFunction(long addr); int SetCompound(int t); /**@}*/ /** * \defgroup Miscellaneous * @{ */ int hugo_fseek(Common::SeekableReadStream *s, long int offset, int whence) { return !s->seek(offset, whence); } int hugo_fseek(strid_t s, long int offset, int whence) { Common::SeekableReadStream *rs = *s; return hugo_fseek(rs, offset, whence); } int hugo_fgetc(Common::SeekableReadStream *s) { return s->readByte(); } int hugo_fgetc(strid_t s) { Common::SeekableReadStream *ws = *s; return hugo_fgetc(ws); } int hugo_fputc(int c, Common::WriteStream *s) { s->writeByte(c); return s->err() ? EOF : 0; } int hugo_fputc(int c, strid_t s) { Common::WriteStream *ws = *s; return hugo_fputc(c, ws); } char *hugo_fgets(char *buf, int max, Common::SeekableReadStream *s) { char *ptr = buf; char c; while (s->pos() < s->size() && --max > 0) { c = hugo_fgetc(s); if (c == '\n' || c == '\0') break; *ptr++ = c; } *ptr++ = '\0'; return buf; } char *hugo_fgets(char *buf, int max, strid_t s) { Common::SeekableReadStream *rs = *s; return hugo_fgets(buf, max, rs); } size_t hugo_fread(void *ptr, size_t size, size_t count, Common::SeekableReadStream *s) { return s->read(ptr, size * count); } size_t hugo_fread(void *ptr, size_t size, size_t count, strid_t s) { Common::SeekableReadStream *rs = *s; return hugo_fread(ptr, size, count, rs); } int hugo_fprintf(Common::WriteStream *s, const char *fmt, ...) { va_list va; va_start(va, fmt); Common::String text = Common::String::vformat(fmt, va); va_end(va); s->write(text.c_str(), text.size()); return s->err() ? -1 : 0; } int hugo_fprintf(strid_t s, const char *fmt, ...) { va_list va; va_start(va, fmt); Common::String text = Common::String::vformat(fmt, va); va_end(va); Common::WriteStream *str = *s; str->write(text.c_str(), text.size()); return str->err() ? -1 : 0; } int hugo_fputs(const char *str, Common::WriteStream *s) { return s->write(str, strlen(str)) == strlen(str) ? 0 : -1; } int hugo_fputs(const char *str, strid_t s) { Common::WriteStream *ws = *s; return hugo_fputs(str, ws); } bool hugo_ferror(Common::SeekableReadStream *s) const { return s->err(); } bool hugo_ferror(strid_t s) const { Common::SeekableReadStream *rs = *s; return hugo_ferror(rs); } long hugo_ftell(Common::SeekableReadStream *s) { return s->pos(); } long hugo_ftell(strid_t s) { Common::SeekableReadStream *rs = *s; return hugo_ftell(rs); } int hugo_fclose(strid_t f) { delete f; return 0; } void hugo_exit(const char *msg) { error("%s", line); } uint hugo_rand() { return _random.getRandomNumber(0xffffff); } char *itoa(int value, char *str, int base) { assert(base == 10); sprintf(str, "%d", value); return str; } /**@}*/ private: /** * Allocate memory block */ void *hugo_blockalloc(size_t num) { return malloc(num); } void hugo_blockfree(void *block) { free(block); } #if defined (DEBUGGER) int CheckinRange(uint v1, uint v2, const char *v3) { return 1; } /** * Shorthand since many of these object functions may call CheckinRange() if the debugger * is running and runtime_warnings is set. */ int CheckObjectRange(int obj); void DebugRunRoutine(long addr) { RunRoutine(addr); } void RuntimeWarning(const char *msg) {} void DebugMessageBox(const char *title, const char *msg) {} bool IsBreakpoint(long loc) const { return false; } const char *RoutineName(long loc) { return "Routine"; } void AddStringtoCodeWindow(const char *str) {} void SwitchtoDebugger() {} void Debugger() {} void UpdateDebugScreen() {} void SwitchtoGame() {} void DebuggerFatal(DEBUGGER_ERROR err) { error("Debugger error"); } void AddLinetoCodeWindow(int lineNum) {} void RecoverLastGood() {} void SetupWatchEval(int num) {} bool EvalWatch() { return false; } #endif public: /** * Constructor */ Hugo(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ void runGame(); /** * Returns the running interpreter type */ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_HUGO; } /** * Load a savegame from the passed stream */ virtual Common::Error loadGameData(strid_t save) override; /** * Save the game to the passed stream */ virtual Common::Error saveGameData(strid_t save, const Common::String &desc) override; }; } // End of namespace Hugo } // End of namespace Glk #endif