/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/hugo/stringfn.h" namespace Glk { namespace Hugo { /* LEFT */ char *StringFunctions::Left(char a[], int l) { static char *temp; int i; temp = GetTempString(); if (l > (int)strlen(a)) l = strlen(a); for (i = 0; i (int)strlen(a)) n = strlen(a)-pos; for (i = 0; i (int)strlen(a)) l = strlen(a); for (i = 0; i= NUM_TEMPSTRINGS) _tempstringCount = 0; return r; } char *StringFunctions::strlwr(char *s) { for (char *sp = s; *sp; ++sp) *sp = tolower(*sp); return s; } char *StringFunctions::strupr(char *s) { for (char *sp = s; *sp; ++sp) *sp = toupper(*sp); return s; } } // End of namespace Hugo } // End of namespace Glk