/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" #include "common/gui_options.h" #include "common/language.h" namespace Glk { namespace JACL { const PlainGameDescriptor JACL_GAME_LIST[] = { { "prisonbreak", "Prisoner Break" }, { "unholygrail", "The Unholy Grail" }, { nullptr, nullptr } }; const GlkDetectionEntry JACL_GAMES[] = { DT_ENTRY0("prisonbreak", "e2e85c5e60a63575bf0cd0481f0f3958", 199403), DT_ENTRY0("unholygrail", "7d40e485c8cf8c9d5c4958a79337d6c7", 447833), DT_END_MARKER }; } // End of namespace JACL } // End of namespace Glk