/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/jacl/jacl.h" #include "glk/jacl/language.h" #include "glk/jacl/types.h" #include "glk/jacl/prototypes.h" namespace Glk { namespace JACL { extern struct object_type *object[]; extern int objects; /**************************************/ /* Queue functions */ /**************************************/ struct QueueNode { int val; int val2; struct QueueNode *next; }; struct Queue { QueueNode *head; QueueNode *tail; }; void qInit(Queue *q) { q->head = q->tail = NULL; } void qDelete(Queue *q) { QueueNode *node, *next; for (node = q->head; node != NULL; node = next) { next = node->next; free(node); } q->head = q->tail = NULL; } int qIsEmpty(Queue *q) { return (q->head == NULL); } void qDebug(Queue *q) { debug("Queue:"); if (q->head == NULL) { debug(" empty"); } else { QueueNode *node; for (node = q->head; node != NULL; node = node->next) { debug(" %d (%d)", node->val, node->val2); } } debug("\n"); } void qAppend(Queue *q, int val, int val2) { QueueNode *node = (QueueNode *) malloc(sizeof(QueueNode)); node->val = val; node->val2 = val2; node->next = NULL; if (q->head == NULL) { q->head = q->tail = node; } else { q->tail->next = node; q->tail = node; } } void qPop(Queue *q, int *val, int *val2) { //assert(q->head != NULL); *val = q->head->val; *val2 = q->head->val2; if (q->head == q->tail) { q->head = q->tail = NULL; } else { q->head = q->head->next; } } void qTest() { int val, val2; Queue q; qInit(&q); qDebug(&q); debug("\nAdd 3, 0\n"); qAppend(&q, 3, 0); qDebug(&q); debug("\nAdd 4, 2\n"); qAppend(&q, 4, 2); qDebug(&q); debug("\nAdd 5, 1\n"); qAppend(&q, 5, 1); qDebug(&q); qPop(&q, &val, &val2); debug("\nPop %d, %d\n", val, val2); qDebug(&q); qPop(&q, &val, &val2); debug("\nPop %d, %d\n", val, val2); qDebug(&q); debug("\nAdd 6, 3\n"); qAppend(&q, 6, 3); qDebug(&q); debug("\nDelete all\n"); qDelete(&q); qDebug(&q); } /**************************************/ /* Set functions */ /**************************************/ /* linked list for hash table */ struct SetNode { int val; struct SetNode *next; }; #define SET_HASHSIZE 101 struct Set { SetNode *node[SET_HASHSIZE]; }; void setInit(Set *set) { int n; for (n = 0; n < SET_HASHSIZE; n++) { set->node[n] = NULL; } } void setDelete(Set *set) { int n; for (n = 0; n < SET_HASHSIZE; n++) { SetNode *node, *next; for (node = set->node[n]; node != NULL; node = next) { next = node->next; free(node); } set->node[n] = NULL; } } void setDebug(Set *set) { int n; debug("Set:"); for (n = 0; n < SET_HASHSIZE; n++) { SetNode *node; for (node = set->node[n]; node != NULL; node = node->next) { debug(" %d", node->val); } } debug("\n"); } int setHash(int val) { return abs(val) % SET_HASHSIZE; } void setAdd(Set *set, int val) { SetNode *node; int n = setHash(val); /* check if val is already in the set */ for (node = set->node[n]; node != NULL; node = node->next) { if (node->val == val) { return; } } node = (SetNode *) malloc(sizeof(SetNode)); node->val = val; node->next = set->node[n]; set->node[n] = node; } /* returns 1 if the set contains val, otherwise returns 0 */ int setContains(Set *set, int val) { SetNode *node; int n = setHash(val); for (node = set->node[n]; node != NULL; node = node->next) { if (node->val == val) { return 1; } } return 0; } void setTest() { Set s; setInit(&s); setDebug(&s); debug("\nAdd 34\n"); setAdd(&s, 34); setDebug(&s); debug("\nAdd 56\n"); setAdd(&s, 56); setDebug(&s); debug("\nAdd 34 again\n"); setAdd(&s, 34); setDebug(&s); debug("\nAdd %d\n", 34 + SET_HASHSIZE); setAdd(&s, 34 + SET_HASHSIZE); setDebug(&s); debug("\nAdd 78\n"); setAdd(&s, 78); setDebug(&s); debug("\nDelete all\n"); setDelete(&s); setDebug(&s); } /**************************************/ #define DIR_NONE -1 int find_route(int fromRoom, int toRoom, int known) { Set visited; Queue q; int firstTime; int result = DIR_NONE; setInit(&visited); qInit(&q); qAppend(&q, fromRoom, DIR_NONE); setAdd(&visited, fromRoom); firstTime = 1; while (!qIsEmpty(&q)) { int n, dir, firstDir; qPop(&q, &n, &firstDir); if (n == toRoom) { result = firstDir; break; } for (dir = 0; dir < 12 ; dir++) { int dest = object[n]->integer[dir]; if (dest < 1 || dest > objects) continue; if (object[dest] == NULL) continue; if (dest != NOWHERE && !setContains(&visited, dest)) { if (!known || (object[dest]->attributes & KNOWN)) { qAppend(&q, dest, (firstTime ? dir : firstDir)); setAdd(&visited, dest); } } } firstTime = 0; } setDelete(&visited); qDelete(&q); return result; } } // End of namespace JACL } // End of namespace Glk