/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/jacl/jacl.h" #include "glk/jacl/language.h" #include "glk/jacl/types.h" #include "glk/jacl/prototypes.h" namespace Glk { namespace JACL { extern struct object_type *object[]; extern struct integer_type *integer_table; extern struct integer_type *integer[]; extern struct function_type *function_table; extern struct string_type *string_table; extern schanid_t sound_channel[]; extern char temp_buffer[]; extern int objects; extern int integers; extern int functions; extern int strings; extern int player; extern int it; extern int them[]; extern int her; extern int him; extern int parent; extern int noun[]; bool save_game(strid_t save) { integer_type *current_integer = integer_table; function_type *current_function = function_table; string_type *current_string = string_table; int index, counter; // This is written to help validate the saved game when it's loaded write_integer(save, objects); write_integer(save, integers); write_integer(save, functions); write_integer(save, strings); while (current_integer != NULL) { write_integer(save, current_integer->value); current_integer = current_integer->next_integer; } while (current_function != NULL) { write_integer(save, current_function->call_count); current_function = current_function->next_function; } for (index = 1; index <= objects; index++) { if (object[index]->nosave) continue; for (counter = 0; counter < 16; counter++) { write_integer(save, object[index]->integer[counter]); } write_long(save, object[index]->attributes); write_long(save, object[index]->user_attributes); } // Write out all the current values of the string variables while (current_string != NULL) { for (index = 0; index < 255; index++) { g_vm->glk_put_char_stream(save, current_string->value[index]); } current_string = current_string->next_string; } write_integer(save, player); write_integer(save, noun[3]); // Save the current volume of each of the sound channels for (index = 0; index < 8; index++) { sprintf(temp_buffer, "volume[%d]", index); write_integer(save, cinteger_resolve(temp_buffer)->value); } // Save the current value of the GLK timer write_integer(save, cinteger_resolve("timer")->value); TIME->value = FALSE; return true; } bool restore_game(strid_t save, bool warn) { integer_type *current_integer = integer_table; function_type *current_function = function_table; string_type *current_string = string_table; int index, counter; int file_objects, file_integers, file_functions, file_strings; // Read properties to validate the savegame is for this game file_objects = read_integer(save); file_integers = read_integer(save); file_functions = read_integer(save); file_strings = read_integer(save); if (file_objects != objects || file_integers != integers || file_functions != functions || file_strings != strings) { if (warn == FALSE) { log_error(cstring_resolve("BAD_SAVED_GAME")->value, PLUS_STDOUT); } g_vm->glk_stream_close(save, NULL); return (FALSE); } while (current_integer != NULL) { current_integer->value = read_integer(save); current_integer = current_integer->next_integer; } while (current_function != NULL) { current_function->call_count = read_integer(save); current_function = current_function->next_function; } for (index = 1; index <= objects; index++) { if (object[index]->nosave) continue; for (counter = 0; counter < 16; counter++) { object[index]->integer[counter] = read_integer(save); } object[index]->attributes = read_integer(save); object[index]->user_attributes = read_integer(save); } while (current_string != NULL) { for (index = 0; index < 255; index++) { current_string->value[index] = g_vm->glk_get_char_stream(save); } current_string = current_string->next_string; } player = read_integer(save); noun[3] = read_integer(save); // Restore the current volume of each of the sound channels for (index = 0; index < 8; index++) { sprintf(temp_buffer, "volume[%d]", index); counter = read_integer(save); cinteger_resolve(temp_buffer)->value = counter; if (SOUND_SUPPORTED->value) { // Set the GLK volume g_vm->glk_schannel_set_volume(sound_channel[index], (glui32) counter); } } // Restore the current value of the GLK timer counter = read_integer(save); cinteger_resolve("timer")->value = counter; // Set the GLK timer g_vm->glk_request_timer_events((glui32) counter); TIME->value = FALSE; return true; } void write_integer(strid_t stream, int x) { unsigned char c; c = (unsigned char)(x) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 8) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 16) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 24) & 0xFF; g_vm->glk_put_char_stream(stream, c); } int read_integer(strid_t stream) { int a, b, c, d; a = (int) g_vm->glk_get_char_stream(stream); b = (int) g_vm->glk_get_char_stream(stream); c = (int) g_vm->glk_get_char_stream(stream); d = (int) g_vm->glk_get_char_stream(stream); return a | (b << 8) | (c << 16) | (d << 24); } void write_long(strid_t stream, long x) { unsigned char c; c = (unsigned char)(x) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 8) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 16) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 24) & 0xFF; g_vm->glk_put_char_stream(stream, c); } long read_long(strid_t stream) { long a, b, c, d; a = (long) g_vm->glk_get_char_stream(stream); b = (long) g_vm->glk_get_char_stream(stream); c = (long) g_vm->glk_get_char_stream(stream); d = (long) g_vm->glk_get_char_stream(stream); return a | (b << 8) | (c << 16) | (d << 24); } } // End of namespace JACL } // End of namespace Glk