/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/jacl/jacl.h" #include "glk/jacl/language.h" #include "glk/jacl/types.h" #include "glk/jacl/prototypes.h" namespace Glk { namespace JACL { extern struct object_type *object[]; extern struct integer_type *integer_table; extern struct integer_type *integer[]; extern struct function_type *function_table; extern struct string_type *string_table; extern schanid_t sound_channel[]; extern char temp_buffer[]; extern int objects; extern int integers; extern int functions; extern int strings; extern int player; extern int it; extern int them[]; extern int her; extern int him; extern int parent; extern int noun[]; int save_game(frefid_t saveref) { struct integer_type *current_integer = integer_table; struct function_type *current_function = function_table; struct string_type *current_string = string_table; int index, counter; strid_t bookmark = NULL; bookmark = g_vm->glk_stream_open_file(saveref, filemode_Write, 0); if (bookmark == NULL) { return (FALSE); } /* WE'RE DONE WITH THE FILE REFERENCE NOW THAT THE STREAM * HAS BEEN SUCCESSFULLY OPENED */ g_vm->glk_fileref_destroy(saveref); /* THIS IS WRITTEN TO HELP VALIDATE THE SAVED GAME * BEFORE CONTINUING TO LOAD IT */ write_integer(bookmark, objects); write_integer(bookmark, integers); write_integer(bookmark, functions); write_integer(bookmark, strings); while (current_integer != NULL) { write_integer(bookmark, current_integer->value); current_integer = current_integer->next_integer; } while (current_function != NULL) { write_integer(bookmark, current_function->call_count); current_function = current_function->next_function; } for (index = 1; index <= objects; index++) { if (object[index]->nosave) continue; for (counter = 0; counter < 16; counter++) { write_integer(bookmark, object[index]->integer[counter]); } write_long(bookmark, object[index]->attributes); write_long(bookmark, object[index]->user_attributes); } /* WRITE OUT ALL THE CURRENT VALUES OF THE STRING VARIABLES */ while (current_string != NULL) { for (index = 0; index < 255; index++) { g_vm->glk_put_char_stream(bookmark, current_string->value[index]); } current_string = current_string->next_string; } write_integer(bookmark, player); write_integer(bookmark, noun[3]); /* SAVE THE CURRENT VOLUME OF EACH OF THE SOUND CHANNELS */ for (index = 0; index < 8; index++) { sprintf(temp_buffer, "volume[%d]", index); write_integer(bookmark, cinteger_resolve(temp_buffer)->value); } /* SAVE THE CURRENT VALUE OF THE GLK TIMER */ write_integer(bookmark, cinteger_resolve("timer")->value); /* CLOSE THE STREAM */ g_vm->glk_stream_close(bookmark, NULL); TIME->value = FALSE; return (TRUE); } int restore_game(frefid_t saveref, int warn) { struct integer_type *current_integer = integer_table; struct function_type *current_function = function_table; struct string_type *current_string = string_table; int index, counter; int file_objects, file_integers, file_functions, file_strings; strid_t bookmark; bookmark = g_vm->glk_stream_open_file(saveref, filemode_Read, 0); if (!bookmark) { return (FALSE); } /* WE'RE DONE WITH THE FILE REFERENCE NOW THAT THE STREAM * HAS BEEN SUCCESSFULLY OPENED */ g_vm->glk_fileref_destroy(saveref); /* THIS IS WRITTEN TO HELP VALIDATE THE SAVED GAME * BEFORE CONTINUING TO LOAD IT */ file_objects = read_integer(bookmark); file_integers = read_integer(bookmark); file_functions = read_integer(bookmark); file_strings = read_integer(bookmark); if (file_objects != objects || file_integers != integers || file_functions != functions || file_strings != strings) { if (warn == FALSE) { log_error(cstring_resolve("BAD_SAVED_GAME")->value, PLUS_STDOUT); } g_vm->glk_stream_close(bookmark, NULL); return (FALSE); } while (current_integer != NULL) { current_integer->value = read_integer(bookmark); current_integer = current_integer->next_integer; } while (current_function != NULL) { current_function->call_count = read_integer(bookmark); current_function = current_function->next_function; } for (index = 1; index <= objects; index++) { if (object[index]->nosave) continue; for (counter = 0; counter < 16; counter++) { object[index]->integer[counter] = read_integer(bookmark); } object[index]->attributes = read_integer(bookmark); object[index]->user_attributes = read_integer(bookmark); } while (current_string != NULL) { for (index = 0; index < 255; index++) { current_string->value[index] = g_vm->glk_get_char_stream(bookmark); } current_string = current_string->next_string; } player = read_integer(bookmark); noun[3] = read_integer(bookmark); /* RESTORE THE CURRENT VOLUME OF EACH OF THE SOUND CHANNELS */ for (index = 0; index < 8; index++) { sprintf(temp_buffer, "volume[%d]", index); counter = read_integer(bookmark); cinteger_resolve(temp_buffer)->value = counter; if (SOUND_SUPPORTED->value) { /* SET THE GLK VOLUME */ g_vm->glk_schannel_set_volume(sound_channel[index], (glui32) counter); } } /* RESTORE THE CURRENT VALUE OF THE GLK TIMER */ counter = read_integer(bookmark); cinteger_resolve("timer")->value = counter; /* SET THE GLK TIMER */ g_vm->glk_request_timer_events((glui32) counter); /* CLOSE THE STREAM */ g_vm->glk_stream_close(bookmark, NULL); TIME->value = FALSE; return (TRUE); } void write_integer(strid_t stream, int x) { unsigned char c; c = (unsigned char)(x) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 8) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 16) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 24) & 0xFF; g_vm->glk_put_char_stream(stream, c); } int read_integer(strid_t stream) { int a, b, c, d; a = (int) g_vm->glk_get_char_stream(stream); b = (int) g_vm->glk_get_char_stream(stream); c = (int) g_vm->glk_get_char_stream(stream); d = (int) g_vm->glk_get_char_stream(stream); return a | (b << 8) | (c << 16) | (d << 24); } void write_long(strid_t stream, long x) { unsigned char c; c = (unsigned char)(x) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 8) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 16) & 0xFF; g_vm->glk_put_char_stream(stream, c); c = (unsigned char)(x >> 24) & 0xFF; g_vm->glk_put_char_stream(stream, c); } long read_long(strid_t stream) { long a, b, c, d; a = (long) g_vm->glk_get_char_stream(stream); b = (long) g_vm->glk_get_char_stream(stream); c = (long) g_vm->glk_get_char_stream(stream); d = (long) g_vm->glk_get_char_stream(stream); return a | (b << 8) | (c << 16) | (d << 24); } } // End of namespace JACL } // End of namespace Glk