/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_JUMPS #define GLK_JUMPS #include "common/str.h" /* This provides a simplified version of the ScummVM coroutines to allow for automated * breakouts to the main game loop from subroutinese rather than using unportable setjmps */ namespace Glk { /** * Context used for flagging when a break to the outer game loop */ struct Context { bool _break; Common::String _label; Context() : _break(false) {} /** * Clear the context */ void clear() { _break = false; _label = ""; } }; #define CALL0(METHOD) { METHOD(context); if (context._break) return; } #define CALL1(METHOD, P1) { METHOD(context, P1); if (context._break) return; } #define CALL2(METHOD, P1, P2) { METHOD(context, P1, P2); if (context._break) return; } #define CALL3(METHOD, P1, P2, P3) { METHOD(context, P1, P2, P3); if (context._break) return; } #define CALL4(METHOD, P1, P2, P3, P4) { METHOD(context, P1, P2, P3, P4); if (context._break) return; } #define FUNC0(METHOD, RET) { RET = METHOD(context); if (context._break) return; } #define FUNC1(METHOD, RET, P1) { RET = METHOD(context, P1); if (context._break) return; } #define FUNC2(METHOD, RET, P1, P2) { RET = METHOD(context, P1, P2); if (context._break) return; } #define FUNC3(METHOD, RET, P1, P2, P3) { RET = METHOD(context, P1, P2, P3); if (context._break) return; } #define FUNC4(METHOD, RET, P1, P2, P3, P4) { RET = METHOD(context, P1, P2, P3, P4); if (context._break) return; } #define R0CALL0(METHOD) { METHOD(context); if (context._break) return 0; } #define R0CALL1(METHOD, P1) { METHOD(context, P1); if (context._break) return 0; } #define R0CALL2(METHOD, P1, P2) { METHOD(context, P1, P2); if (context._break) return 0; } #define R0CALL3(METHOD, P1, P2, P3) { METHOD(context, P1, P2, P3); if (context._break) return 0; } #define R0CALL4(METHOD, P1, P2, P3, P4) { METHOD(context, P1, P2, P3, P4); if (context._break) return 0; } #define R0FUNC0(METHOD, RET) { RET = METHOD(context); if (context._break) return 0; } #define R0FUNC1(METHOD, RET, P1) { RET = METHOD(context, P1); if (context._break) return 0; } #define R0FUNC2(METHOD, RET, P1, P2) { RET = METHOD(context, P1, P2); if (context._break) return 0; } #define R0FUNC3(METHOD, RET, P1, P2, P3) { RET = METHOD(context, P1, P2, P3); if (context._break) return 0; } #define R0FUNC4(METHOD, RET, P1, P2, P3, P4) { RET = METHOD(context, P1, P2, P3, P4); if (context._break) return 0; } #define CONTEXT Context &context #define LONG_JUMP { context._break = true; return; } #define LONG_JUMP0 { context._break = true; return 0; } #define LONG_JUMP_LABEL(LBL) { context._break = true; context._label = LBL; return; } #define LONG_JUMP_LABEL0(LBL) { context._break = true; context._label = LBL; return 0; } } // End of namespace Glk #endif