/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_LEVEL9_DETECTION #define GLK_LEVEL9_DETECTION #include "common/fs.h" #include "common/hash-str.h" #include "engines/game.h" #include "glk/detection.h" namespace Glk { namespace Level9 { enum L9GameTypes { L9_V1, L9_V2, L9_V3, L9_V4 }; struct gln_game_table_t { const size_t length; ///< Datafile length in bytes const byte checksum; ///< 8-bit checksum, last datafile byte const uint16 crc; ///< 16-bit CRC, L9cut-internal const char *const gameId; ///< Game Id const char *const name; ///< Game title const char *const extra; ///< Disk number, platform, etc. }; typedef const gln_game_table_t *gln_game_tableref_t; struct gln_patch_table_t { const size_t length; ///< Datafile length in bytes const byte orig_checksum; ///< 8-bit checksum, last datafile byte const uint16 orig_crc; ///< 16-bit CRC, L9cut-internal const byte patch_checksum; ///< 8-bit checksum, last datafile byte const uint16 patch_crc; ///< 16-bit CRC, L9cut-internal }; typedef const gln_patch_table_t *gln_patch_tableref_t; struct L9V1GameInfo { byte dictVal1, dictVal2; int dictStart, L9Ptrs[5], absData, msgStart, msgLen; }; /** * Scanner for game data */ class Scanner { private: long scan(byte *StartFile, uint32 size); long ScanV2(byte *StartFile, uint32 size); long ScanV1(byte *StartFile, uint32 size); bool ValidateSequence(byte *Base, byte *Image, uint32 iPos, uint32 acode, uint32 *Size, uint32 size, uint32 *Min, uint32 *Max, bool Rts, bool *JumpKill, bool *DriverV4); uint16 scanmovewa5d0(byte *Base, uint32 *Pos); uint32 scangetaddr(int Code, byte *Base, uint32 *Pos, uint32 acode, int *Mask); void scangetcon(int Code, uint32 *Pos, int *Mask); bool CheckCallDriverV4(byte *Base, uint32 Pos); #ifdef FULLSCAN void Scanner::fullScan(byte *StartFile, uint32 size); #endif private: byte **_dictData; byte **_aCodePtr; public: L9GameTypes _gameType; int _l9V1Game; public: Scanner() : _dictData(nullptr), _aCodePtr(nullptr), _gameType(L9_V1), _l9V1Game(-1) {} /** * Scan passed file for a valid game, and if found return it's offset */ long scanner(byte *StartFile, uint32 size, byte **dictData = nullptr, byte **aCodePtr = nullptr); /** * Returns the info for a V1 game */ const L9V1GameInfo &v1Game() const; }; /** * Detection manager for specific games */ class GameDetection : public Scanner { private: byte *&_startData; uint32 &_fileSize; bool _crcInitialized; uint16 _crcTable[256]; public: const char *_gameName; public: /** * Constructor */ GameDetection(byte *&startData, uint32 &fileSize); /** * Identify a game from its data length, checksum, and CRC. Returns the * entry of the game in the game table, or nullptr if not found. * * This function uses startdata and FileSize from the core interpreter. * These aren't advertised symbols, so be warned. */ gln_game_tableref_t gln_gameid_identify_game(); /** * Return the CRC of the bytes buffer[0..length-1]. * * This algorithm is selected to match the CRCs used in L9cut. Because of * the odd way CRCs are padded when L9cut calculates the CRC, this function * allows a count of NUL padding bytes to be included within the return CRC. */ uint16 gln_get_buffer_crc(const void *void_buffer, size_t length, size_t padding = 0); /* * Look up and return game table and patch table entries given a game's * length, checksum, and CRC. Returns the entry, or nullptr if not found. */ gln_game_tableref_t gln_gameid_lookup_game(uint16 length, byte checksum, uint16 crc, int ignore_crc) const; /** * Look up and return patch table entries given a game's length, checksum, and CRC. * Returns the entry, or nullptr if not found */ gln_patch_tableref_t gln_gameid_lookup_patch(uint16 length, byte checksum, uint16 crc) const; /** * Return the name of the game, or nullptr if not identifiable. * * This function uses startdata from the core interpreter. This isn't an * advertised symbol, so be warned. */ const char *gln_gameid_get_game_name(); /** * Clear the saved game name, forcing a new lookup when next queried. This * function should be called by actions that may cause the interpreter to * change game file, for example os_set_filenumber(). */ void gln_gameid_game_name_reset(); }; /** * Meta engine for Level 9 interpreter */ class Level9MetaEngine { public: /** * Get a list of supported games */ static void getSupportedGames(PlainGameList &games); /** * Returns a game description for the given game Id, if it's supported */ static GameDescriptor findGame(const char *gameId); /** * Detect supported games */ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); /** * Check for game Id clashes with other sub-engines */ static void detectClashes(Common::StringMap &map); }; } // End of namespace Level9 } // End of namespace Glk #endif