/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/level9/level9.h" #include "glk/level9/level9_main.h" #include "glk/level9/os_glk.h" namespace Glk { namespace Level9 { Level9 *g_vm = nullptr; Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) { g_vm = this; } void Level9::runGame() { initialize(); _gameFile.close(); gln_main(getFilename().c_str()); deinitialize(); } bool Level9::initialize() { return gln_startup_code(0, nullptr); } void Level9::deinitialize() { } Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) { // TODO return Common::kNoError; } Common::Error Level9::writeGameData(Common::WriteStream *ws) { // TODO return Common::kNoError; } } // End of namespace Level9 } // End of namespace Glk