/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/magnetic/detection.h" #include "glk/magnetic/detection_tables.h" #include "common/debug.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace Magnetic { void MagneticMetaEngine::getSupportedGames(PlainGameList &games) { for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { games.push_back(*pd); } } MagneticDescriptor MagneticMetaEngine::findGame(const char *gameId) { for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) return *pd; } return MagneticDescriptor(); } bool MagneticMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = { ".magnetic", nullptr }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = false; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; // Open up the file and calculate the md5 Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); gameFile.close(); // Check for known games const MagneticGameDescription *p = MAGNETIC_GAMES; while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) ++p; DetectedGame gd; if (!p->_gameId) { if (filename.hasSuffixIgnoreCase(".blb")) continue; if (gDebugLevel > 0) { // Print an entry suitable for putting into the detection_tables.h, using the // name of the parent folder the game is in as the presumed game Id Common::String folderName = file->getParent().getName(); if (folderName.hasSuffix("\\")) folderName.deleteLastChar(); Common::String fname = filename; const char *dot = strchr(fname.c_str(), '.'); if (dot) fname = Common::String(fname.c_str(), dot); debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize); } const PlainGameDescriptor &desc = MAGNETIC_GAME_LIST[0]; gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES)); } gd.addExtraEntry("filename", filename); gameList.push_back(gd); } return !gameList.empty(); } void MagneticMetaEngine::detectClashes(Common::StringMap &map) { for (const MagneticDescriptor *pd = MAGNETIC_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } // End of namespace Magnetic } // End of namespace Glk