/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" #include "common/gui_options.h" #include "common/language.h" namespace Glk { namespace Magnetic { /** * Game description */ struct MagneticGameDescription { const char *const _gameId; const char *const _extra; const char *const _md5; size_t _filesize; Common::Language _language; }; const MagneticDescriptor MAGNETIC_GAME_LIST[] = { { "magnetic", "Magnetic Scrolls Game" }, { nullptr, nullptr } }; #define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY } #define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY } const MagneticGameDescription MAGNETIC_GAMES[] = { TABLE_END_MARKER }; } // End of namespace Magnetic } // End of namespace Glk