/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" #include "common/gui_options.h" #include "common/language.h" namespace Glk { namespace Magnetic { const PlainGameDescriptor MAGNETIC_GAME_LIST[] = { { "magnetic", "Magnetic Scrolls Game" }, { "corruption", "Corruption" }, { "fish", "Fish!" }, { "guild", "The Guild of Thieves" }, { "myth", "Myth" }, { "pawn", "the Pawn" }, { "wonderland", "Wonderland" }, { nullptr, nullptr } }; const GlkDetectionEntry MAGNETIC_GAMES[] = { DT_ENTRY0("corruption", "313880cbe0f15bfa259ebaf228b4d0e9", 167466), DT_ENTRY1("corruption", "Collection", "6fe35b357fa0311450d3a9c809e60ba8", 177185), DT_ENTRY0("fish", "2efb8118f4cb9a36bb54646ce41a950e", 162858), DT_ENTRY1("fish", "Collection", "cfe333306597d36c8aa3fc64f6be94ba", 172517), DT_ENTRY0("guild", "bab78740d39ee5e058faf4912fdbf33d", 130858), DT_ENTRY1("guild", "Collection", "36af907a4ec9db909148f308287586f1", 141766), DT_ENTRY0("myth", "9c2a5272a9c0b1e173401ba4df32567a", 99370), DT_ENTRY0("pawn", "4a7847980f9e942acd7aa51ea12a6586", 103466), DT_ENTRY0("wonderland", "2cea8fccf42d570be8836416c2802613", 183916), DT_END_MARKER }; const gms_game_table_t GMS_GAME_TABLE[] = { {0x2100, 0x427e, "Corruption v1.11 (Amstrad CPC)"}, {0x2100, 0x43a0, "Corruption v1.11 (Archimedes)"}, {0x2100, 0x43a0, "Corruption v1.11 (DOS)"}, {0x2100, 0x4336, "Corruption v1.11 (Commodore 64)"}, {0x2100, 0x4222, "Corruption v1.11 (Spectrum +3)"}, {0x2100, 0x4350, "Corruption v1.12 (Archimedes)"}, {0x2500, 0x6624, "Corruption v1.12 (DOS, Magnetic Windows)"}, {0x2300, 0x3fa0, "Fish v1.02 (DOS)"}, {0x2400, 0x4364, "Fish v1.03 (Spectrum +3)"}, {0x2300, 0x3f72, "Fish v1.07 (Commodore 64)"}, {0x2200, 0x3f9c, "Fish v1.08 (Archimedes)"}, {0x2a00, 0x583a, "Fish v1.10 (DOS, Magnetic Windows)"}, {0x5000, 0x6c30, "Guild v1.0 (Amstrad CPC)"}, {0x5000, 0x6cac, "Guild v1.0 (Commodore 64)"}, {0x5000, 0x6d5c, "Guild v1.1 (DOS)"}, {0x3300, 0x698a, "Guild v1.3 (Archimedes)"}, {0x3200, 0x6772, "Guild v1.3 (Spectrum +3)"}, {0x3400, 0x6528, "Guild v1.3 (DOS, Magnetic Windows)"}, {0x2b00, 0x488c, "Jinxter v1.05 (Commodore 64)"}, {0x2c00, 0x4a08, "Jinxter v1.05 (DOS)"}, {0x2c00, 0x487a, "Jinxter v1.05 (Spectrum +3)"}, {0x2c00, 0x4a56, "Jinxter v1.10 (DOS)"}, {0x2b00, 0x4924, "Jinxter v1.22 (Amstrad CPC)"}, {0x2c00, 0x4960, "Jinxter v1.30 (Archimedes)"}, {0x1600, 0x3940, "Myth v1.0 (Commodore 64)"}, {0x1500, 0x3a0a, "Myth v1.0 (DOS)"}, {0x3600, 0x42cc, "Pawn v2.3 (Amstrad CPC)"}, {0x3600, 0x4420, "Pawn v2.3 (Archimedes)"}, {0x3600, 0x3fb0, "Pawn v2.3 (Commodore 64)"}, {0x3600, 0x4420, "Pawn v2.3 (DOS)"}, {0x3900, 0x42e4, "Pawn v2.3 (Spectrum 128)"}, {0x3900, 0x42f4, "Pawn v2.4 (Spectrum +3)"}, {0x3900, 0x75f2, "Wonderland v1.21 (DOS, Magnetic Windows)"}, {0x3900, 0x75f8, "Wonderland v1.27 (Archimedes)"}, {0, 0, NULL} }; } // End of namespace Magnetic } // End of namespace Glk