/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/magnetic/magnetic.h" #include "common/config-manager.h" #include "common/translation.h" namespace Glk { namespace Magnetic { Magnetic::Magnetic(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), vm_exited_cleanly(false), dlimit(0xffffffff), slimit(0xffffffff), log_on(0), i_count(0), string_size(0), rseed(0), pc(0), arg1i(0), mem_size(0), properties(0), fl_sub(0), fl_tab(0), fl_size(0), fp_tab(0), fp_size(0), zflag(0), nflag(0), cflag(0), vflag(0), byte1(0), byte2(0), regnr(0), admode(0), opsize(0), arg1(nullptr), arg2(nullptr), is_reversible(0), lastchar(0), version(0), sd(0), decode_table(nullptr), restart(nullptr), code(nullptr), string(nullptr), string2(nullptr), string3(nullptr), dict(nullptr), quick_flag(0), gfx_ver(0), gfx_buf(nullptr), gfx_data(nullptr), gfx2_hdr(0), gfx2_buf(nullptr), gfx2_hsize(0), snd_buf(nullptr), snd_hdr(nullptr), snd_hsize(0), undo_pc(0), undo_size(0), gfxtable(0), table_dist(0), v4_id(0), next_table(1), pos_table_size(0), command_table(nullptr), command_index(-1), pos_table_index(-1), pos_table_max(-1), anim_repeat(0) { // Emu fields undo[0] = undo[1] = nullptr; undo_stat[0] = undo_stat[1] = 0; Common::fill(&dreg[0], &dreg[8], 0); Common::fill(&areg[0], &areg[8], 0); Common::fill(&tmparg[0], &tmparg[4], 0); Common::fill(&undo_regs[0][0], &undo_regs[2][18], 0), Common::fill(&pos_table_count[0], &pos_table_count[MAX_POSITIONS], 0); } void Magnetic::runGame() { if (!is_gamefile_valid()) return; // TODO } Common::Error Magnetic::readSaveData(Common::SeekableReadStream *rs) { // TODO return Common::kReadingFailed; } Common::Error Magnetic::writeGameData(Common::WriteStream *ws) { // TODO return Common::kWritingFailed; } bool Magnetic::is_gamefile_valid() { if (_gameFile.size() < 8) { GUIErrorMessage(_("This is too short to be a valid Glulx file.")); return false; } if (_gameFile.readUint32BE() != MKTAG('G', 'l', 'u', 'l')) { GUIErrorMessage(_("This is not a valid Glulx file.")); return false; } // We support version 2.0 through 3.1.* uint32 vers = _gameFile.readUint32BE(); if (vers < 0x20000) { GUIErrorMessage(_("This Glulx file is too old a version to execute.")); return false; } if (vers >= 0x30200) { GUIErrorMessage(_("This Glulx file is too new a version to execute.")); return false; } return true; } } // End of namespace Magnetic } // End of namespace Glk