/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MAGNETIC_DEFS_H #define MAGNETIC_DEFS_H #include "common/scummsys.h" namespace Glk { namespace Magnetic { /*****************************************************************************\ * Type definitions for Magnetic * * Note: When running into trouble please ensure that these types have the * correct number of bits on your system !!! \*****************************************************************************/ typedef byte type8; typedef int8 type8s; typedef uint16 type16; typedef int16 type16s; typedef uint32 type32; typedef int32 type32s; enum { BYTE_MAX_VAL = 255 }; enum { BITS_PER_BYTE = 8 }; enum { UINT16_MAX_VAL = 0xffff }; enum { INT32_MAX_VAL = 0x7fffffff }; #define MAX_HINTS 260 #define MAX_HCONTENTS 30000 #define MAX_POSITIONS 20 #define MAX_ANIMS 200 #define MAX_FRAMES 20 #define MAX_STRING_SIZE 0xFF00 #define MAX_PICTURE_SIZE 0xC800 #define MAX_MUSIC_SIZE 0x4E20 #define MAX_HITEMS 25 /****************************************************************************\ * Compile time switches \****************************************************************************/ /* Switch: SAVEMEM Purpose: Magnetic loads a complete graphics file into memory by default. Setting this switch you tell Magnetic to load images on request (saving memory, wasting load time) #define SAVEMEM */ /* Switch: NO_ANIMATION Purpose: By default Magnetic plays animated graphics. Setting this switch to ignore animations, Magnetic shows the static parts of the images anyway! #define NO_ANIMATION */ /****************************************************************************\ * Miscellaneous enums/types * \****************************************************************************/ enum { GMS_PALETTE_SIZE = 16 }; enum { GMS_INPUTBUFFER_LENGTH = 256 }; enum { GMS_STATBUFFER_LENGTH = 1024 }; enum GammaMode { GAMMA_OFF, GAMMA_NORMAL, GAMMA_HIGH }; /* Hint type definitions. */ enum { GMS_HINT_TYPE_FOLDER = 1, GMS_HINT_TYPE_TEXT = 2 }; } // End of namespace Magnetic } // End of namespace Glk #endif