/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/softsynth/pcspk.h" #include "glk/pc_speaker.h" namespace Glk { PCSpeaker::PCSpeaker(Audio::Mixer *mixer) : _mixer(mixer) { _stream = new Audio::PCSpeaker(_mixer->getOutputRate()); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_handle, _stream, -1, 50, 0, DisposeAfterUse::NO, true); } PCSpeaker::~PCSpeaker() { _mixer->stopHandle(_handle); delete _stream; } void PCSpeaker::speakerOn(int16 frequency, int32 length) { _stream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); } void PCSpeaker::speakerOff() { _stream->stop(); } void PCSpeaker::onUpdate(uint32 millis) { if (_stream->isPlaying()) _stream->stop(millis); } } // End of namespace Glk