/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* Based on Geas interpreter version 3.53 */ #ifndef GLK_QUEST_QUEST #define GLK_QUEST_QUEST #include "glk/glk_api.h" #include "glk/quest/string.h" #include "glk/quest/geas_runner.h" namespace Glk { namespace Quest { /** * Quest game interpreter */ class Quest : public GlkAPI { private: int _saveSlot; GeasRunner *_runner; public: String banner; private: /** * Engine initialization */ bool initialize(); /** * Engine cleanup */ void deinitialize(); /** * Inner gameplay method */ void playGame(); public: /** * Constructor */ Quest(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ virtual void runGame() override; /** * Returns the running interpreter type */ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_QUEST; } /** * Returns true if a savegame can be loaded */ virtual bool canLoadGameStateCurrently() override { return _runner != nullptr; } /** * Returns true if the game can be saved */ virtual bool canSaveGameStateCurrently() override { return _runner != nullptr; } /** * Savegames aren't supported for Quest games */ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Savegames aren't supported for Quest games */ virtual Common::Error writeGameData(Common::WriteStream *ws) override; /** * Returns true if a savegame is being loaded directly from the ScummVM launcher */ bool loadingSavegame() const { return _saveSlot != -1; } }; extern Quest *g_vm; } // End of namespace Quest } // End of namespace Glk #endif