/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_QUEST_STREAMS #define GLK_QUEST_STREAMS #include "glk/quest/string.h" #include "common/memstream.h" #include "common/stream.h" namespace Glk { namespace Quest { /** * Write stream wrapper around ScummVM debug calls. Can only handle text being written */ class ConsoleStream : public Common::WriteStream { public: virtual uint32 write(const void *dataPtr, uint32 dataSize) override; virtual int32 pos() const override { return 0; } }; class ostringstream : public Common::MemoryWriteStreamDynamic { public: ostringstream() : Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES) {} String str(); }; class StringStream : public ostringstream { public: StringStream &operator>>(String &rhs) { rhs = str(); return *this; } }; /** * Simple wrapper for managing streams initialization */ class Streams { public: /** * Initialization */ static void initialize(); /** * Deinitialization */ static void deinitialize(); }; extern ConsoleStream *g_cerr; extern const char endl; #define cerr (*g_cerr) Common::WriteStream &operator<<(Common::WriteStream &, const String &); Common::WriteStream &operator<<(Common::WriteStream &, const char *); Common::WriteStream &operator<<(Common::WriteStream &, char); Common::WriteStream &operator<<(Common::WriteStream &, int); Common::WriteStream &operator<<(Common::WriteStream &, uint); Common::WriteStream &operator<<(Common::WriteStream &, size_t); } // End of namespace Quest } // End of namespace Glk #endif