/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_DRAW_H #define GLK_DRAW_H #include "graphics/screen.h" #include "glk/fonts.h" namespace Glk { enum CaretShape { SMALL_DOT = 0, FAT_DOT = 1, THIN_LINE = 2, FAT_LINE = 3, BLOCK = 4 }; /** * Screen surface class */ class Screen : public Graphics::Screen, public Fonts { public: /** * Constructor */ Screen() : Graphics::Screen(), Fonts(this) {} /** * Fills the screen with a given rgb color */ void fill(const byte *rgb); /** * Fill a given area of the screen with an rgb color */ void fillRect(const Rect &box, const byte *rgb); /** * Draws the text input caret at the given position * @remarks The position specifies the caret's bottom-left corner, * and the X position is in multiples of GLI_SUBPIX */ void drawCaret(const Point &pos); }; } // End of namespace Glk #endif