/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_DRAW_H #define GLK_DRAW_H #include "common/archive.h" #include "common/array.h" #include "graphics/screen.h" #include "graphics/font.h" #include "glk/fonts.h" #include "glk/utils.h" namespace Glk { #define FONTS_TOTAL 8 enum CaretShape { SMALL_DOT = 0, FAT_DOT = 1, THIN_LINE = 2, FAT_LINE = 3, BLOCK = 4 }; /** * Screen surface class */ class Screen : public Graphics::Screen { private: /** * Open the fonts archive and load all the fonts */ void loadFonts(); /** * Load a single font */ const Graphics::Font *loadFont(FACES face, Common::Archive *archive, double size, double aspect, int style); protected: Common::Array _fonts; protected: /** * Load the fonts */ virtual void loadFonts(Common::Archive *archive); public: /** * Return the font Id for a given name */ static FACES getFontId(const Common::String &name); public: /** * Constructor */ Screen() : Graphics::Screen() {} /** * Destructor */ virtual ~Screen(); /** * Initialize the screen */ void initialize(); /** * Fills the screen with a given color */ void fill(uint color); /** * Fill a given area of the screen with a given color */ void fillRect(const Rect &box, uint color); /** * Draws a string using the specified font at the given co-ordinates * @param pos Position for the bottom-left corner the text will be drawn with * @param fontIdx Which font to use * @param color Text color * @param text The text to draw * @param spw ?? */ int drawString(const Point &pos, int fontIdx, uint color, const Common::String &text, int spw = 0); /** * Draws a unicode string using the specified font at the given co-ordinates * @param pos Position for the bottom-left corner the text will be drawn with * @param fontIdx Which font to use * @param color Text color * @param text The text to draw * @param spw ?? */ int drawStringUni(const Point &pos, int fontIdx, uint color, const Common::U32String &text, int spw = 0); /** * Get the width in pixels of a string * @param fontIdx Which font to use * @param text Text to get the width of * @param spw Delta X * @returns Width of string multiplied by GLI_SUBPIX */ size_t stringWidth(int fontIdx, const Common::String &text, int spw = 0); /** * Get the width in pixels of a unicode string * @param fontIdx Which font to use * @param text Text to get the width of * @param spw Delta X * @returns Width of string multiplied by GLI_SUBPIX */ size_t stringWidthUni(int fontIdx, const Common::U32String &text, int spw = 0); }; } // End of namespace Glk #endif