/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/selection.h" #include "glk/conf.h" #include "glk/glk.h" #include "glk/windows.h" #include "common/system.h" namespace Glk { void Clipboard::clipboardStore(const Common::U32String &text) { _text = text; } void Clipboard::clipboardSend(ClipSource source) { // Convert unicode string to standard string, since that's all ScummVM supports Common::String text; for (uint idx = 0; idx < _text.size(); ++idx) text += (_text[idx] <= 0x7f) ? (char)_text[idx] : '?'; g_system->setTextInClipboard(text); } void Clipboard::clipboardReceive(ClipSource source) { Windows &windows = *g_vm->_windows; if (g_system->hasTextInClipboard()) { Common::String text = g_system->getTextFromClipboard(); for (uint idx = 0; idx < text.size(); ++idx) { uint c = text[idx]; if (c != '\r' && c != '\n' && c != '\b' && c != '\t') windows.inputHandleKey(c); } } } /*--------------------------------------------------------------------------*/ WindowMask::WindowMask() : _hor(0), _ver(0), _links(nullptr) { _last.x = _last.y = 0; resize(g_system->getWidth(), g_system->getHeight()); } WindowMask::~WindowMask() { clear(); } void WindowMask::clear() { for (size_t i = 0; i < _hor; i++) { if (_links[i]) delete[] _links[i]; } delete[] _links; } void WindowMask::resize(size_t x, size_t y) { clear(); _hor = x + 1; _ver = y + 1; // allocate new storage _links = new uint *[_hor]; if (!_links) { warning("resize_mask: out of memory"); _hor = _ver = 0; return; } for (size_t i = 0; i < _hor; i++) { _links[i] = new uint[_ver]; if (!_links[i]) { warning("resize_mask: could not allocate new memory"); return; } } _select.left = 0; _select.top = 0; _select.right = 0; _select.bottom = 0; } void WindowMask::putHyperlink(uint linkval, uint x0, uint y0, uint x1, uint y1) { uint i, k; size_t tx0 = x0 < x1 ? x0 : x1; size_t tx1 = x0 < x1 ? x1 : x0; size_t ty0 = y0 < y1 ? y0 : y1; size_t ty1 = y0 < y1 ? y1 : y0; if (!_hor || !_ver) { warning("putHyperlink: struct not initialized"); return; } if (tx0 >= _hor || tx1 >= _hor || ty0 >= _ver || ty1 >= _ver || !_links[tx0] || !_links[tx1]) { warning("putHyperlink: invalid range given"); return; } for (i = tx0; i < tx1; i++) { for (k = ty0; k < ty1; k++) _links[i][k] = linkval; } } uint WindowMask::getHyperlink(const Point &pos) const { if (!_hor || !_ver) { warning("getHyperlink: struct not initialized"); return 0; } if (pos.x >= (int16)_hor || pos.y >= (int16)_ver || !_links[pos.x]) { warning("getHyperlink: invalid range given"); return 0; } return _links[pos.x][pos.y]; } /*--------------------------------------------------------------------------*/ void Selection::startSelection(const Point &pos) { int tx, ty; if (!_hor || !_ver) { warning("startSelection: mask not initialized"); return; } tx = MIN(pos.x, (int16)_hor); ty = MIN(pos.y, (int16)_ver); _select.left = _select.right = _last.x = tx; _select.top = _select.bottom = _last.y = ty; g_vm->_windows->selectionChanged(); } void Selection::moveSelection(const Point &pos) { int tx, ty; if (ABS(pos.x - _last.x) < 5 && ABS(pos.y - _last.y) < 5) return; if (!_hor || !_ver) { warning("moveSelection: mask not initialized"); return; } tx = MIN(pos.x, (int16)_hor); ty = MIN(pos.y, (int16)_ver); _select.right = _last.x = tx; _select.bottom = _last.y = ty; g_vm->_windows->selectionChanged(); } void Selection::clearSelection() { if (!_select.isEmpty()) Windows::_forceRedraw = true; _select = Rect(); g_vm->_windows->clearClaimSelect(); } bool Selection::checkSelection(const Rect &r) const { Rect select(MIN(_select.left, _select.right), MIN(_select.top, _select.bottom), MAX(_select.left, _select.right), MAX(_select.top, _select.bottom)); if (select.isEmpty()) return false; return select.intersects(r); } bool Selection::getSelection(const Rect &r, int *rx0, int *rx1) const { uint row, upper, lower, above, below; bool row_selected, found_left, found_right; int from_right, from_below, is_above, is_below; uint cx0, cx1, cy0, cy1; uint x0 = r.left, y0 = r.top, x1 = r.right, y1 = r.bottom; row = (y0 + y1) / 2; upper = row - (row - y0) / 2; lower = row + (y1 - row) / 2; above = upper - (g_conf->_propInfo._leading) / 2; below = lower + (g_conf->_propInfo._leading) / 2; cx0 = MIN(_select.left, _select.right); cx1 = MAX(_select.left, _select.right); cy0 = MIN(_select.top, _select.bottom); cy1 = MAX(_select.top, _select.bottom); row_selected = false; if ((cy0 >= upper && cy0 <= lower) || (cy1 >= upper && cy1 <= lower)) row_selected = true; if (row >= cy0 && row <= cy1) row_selected = true; if (!row_selected) return false; from_right = (_select.left != (int16)cx0); from_below = (_select.top != (int16)cy0); is_above = (above >= cy0 && above <= cy1); is_below = (below >= cy0 && below <= cy1); *rx0 = 0; *rx1 = 0; found_left = false; found_right = false; if (is_above && is_below) { *rx0 = x0; *rx1 = x1; found_left = true; found_right = true; } else if (!is_above && is_below) { if (from_below) { if (from_right) { *rx0 = cx0; *rx1 = x1; found_left = true; found_right = true; } else { *rx0 = cx1; *rx1 = x1; found_left = true; found_right = true; } } else { if (from_right) { *rx0 = cx1; *rx1 = x1; found_left = true; found_right = true; } else { *rx1 = x1; found_right = true; } } } else if (is_above && !is_below) { if (from_below) { if (from_right) { *rx0 = x0; *rx1 = cx1; found_left = true; found_right = true; } else { *rx0 = x0; *rx1 = cx0; found_left = true; found_right = true; } } else { if (from_right) { if (x0 > cx0) return false; *rx0 = x0; *rx1 = cx0; found_left = true; found_right = true; } else { *rx0 = x0; found_left = true; } } } if (found_left && found_right) return true; for (uint i = x0; i <= x1; i++) { if (i >= cx0 && i <= cx1) { if (!found_left) { *rx0 = i; found_left = true; if (found_right) return true; } else { if (!found_right) *rx1 = i; } } } if (rx0 && !rx1) *rx1 = x1; return (rx0 && rx1); } } // End of namespace Glk