/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_SOUND_H #define GLK_SOUND_H #include "glk/glk_types.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/array.h" namespace Glk { #define GLK_MAXVOLUME 0x10000 class Sounds; /** * Holds the data for a playing sound */ class SoundChannel { private: Sounds *_owner; uint _soundNum; uint _notify; Audio::SoundHandle _handle; uint _defaultVolume; public: uint _rock; gidispatch_rock_t _dispRock; public: /** * Constructor */ SoundChannel(Sounds *owner, uint volume); /** * Destructor */ ~SoundChannel(); /** * Play a sound */ uint play(uint soundNum, uint repeats = 1, uint notify = 0); /** * Stop playing sound */ void stop(); /** * Poll for whether a playing sound was finished */ void poll(); /** * Change the volume * @param volume Volume from 0 (silence) to 0x10000 (full volume) * @param duration Optional duration for a gradual volume change * @param notify If non-zero, triggers a evtype_VolumeNotify when * the volume change duration finishes */ void setVolume(uint volume, uint duration = 0, uint notify = 0); /** * Pause playback */ void pause(); /** * Unpause playback */ void unpause(); }; typedef SoundChannel *schanid_t; /** * Sound manager */ class Sounds { friend class SoundChannel; private: Common::Array _sounds; private: /** * Remove a sound from the sounds list */ void removeSound(schanid_t snd); public: ~Sounds(); /** * Create a new channel */ schanid_t create(uint rock = 0, uint volume = GLK_MAXVOLUME); /** * Used to iterate over the current list of sound channels */ schanid_t iterate(schanid_t chan, uint *rockptr = nullptr); /** * Poll for whether any playing sounds are finished */ void poll(); }; } // End of namespace Glk #endif